Uploaded August 2025 | Updated September 2026, 12 hours ago
Testing a method for dedicated character shadows for player and cinematic conversation camera. A new small shadow cascade is created at the location of each character that uses dedicated shadows.
Testing a method for dedicated character shadows for player and cinematic conversation camera. A new small shadow cascade is created at the location of each character that uses dedicated shadows.







![Spline road editor [WIP]
Started working on a spline editor for Wicked Engine which can also generate a simple mesh from itself, which could be used for roads for example. The mesh is always regenerated when the spline changes. Spline road editor [WIP]](https://i.ytimg.com/vi/Ei_8OP2G5sA/mqdefault.jpg)


![Motion Blur shader (DX11)
Motion blur for skeletal animation and quickly added a motion blur for camera movement. (Render velocity map [(animation position-previous animation position)+vertex screen position-previous vertex screen pos] and blur in the opposite direction in a post process.) Motion Blur shader (DX11)](https://i.ytimg.com/vi/G1cjDS8A2jc/mqdefault.jpg)