Uploaded December 2022 | Updated September 2026, 12 hours ago
The humanoid rig will now perform automatic correction for legs when inverse kinematics (IK) is active on them. This is to avoid twisting the legs unnaturally. The character constroller sample script was upgraded with dynamic foot placement to demonstrate how IK can be used for character.
Wicked Engine: github.com/turanszkij/WickedEngine
The humanoid rig will now perform automatic correction for legs when inverse kinematics (IK) is active on them. This is to avoid twisting the legs unnaturally. The character constroller sample script was upgraded with dynamic foot placement to demonstrate how IK can be used for character.
Wicked Engine: github.com/turanszkij/WickedEngine




![Spline road editor [WIP]
Started working on a spline editor for Wicked Engine which can also generate a simple mesh from itself, which could be used for roads for example. The mesh is always regenerated when the spline changes. Spline road editor [WIP]](https://i.ytimg.com/vi/Ei_8OP2G5sA/mqdefault.jpg)


![Motion Blur shader (DX11)
Motion blur for skeletal animation and quickly added a motion blur for camera movement. (Render velocity map [(animation position-previous animation position)+vertex screen position-previous vertex screen pos] and blur in the opposite direction in a post process.) Motion Blur shader (DX11)](https://i.ytimg.com/vi/G1cjDS8A2jc/mqdefault.jpg)
![[Wicked Engine] Animation importing
Become a Patron to receive videos early: https://www.patreon.com/wickedengine
Get the source code from Github: https://github.com/turanszkij/WickedEngine
Get it from Steam: https://store.steampowered.com/app/1967460/Wicked_Engine/
Get it from Microsoft Store: https://www.microsoft.com/store/productId/9PPMV065W9QJ
Follow me on Twitter: https://twitter.com/turanszkij [Wicked Engine] Animation importing](https://i.ytimg.com/vi/G3a_9Fk-aKQ/mqdefault.jpg)

