Constrained IK, Character foot placement @specialisthun
Constrained IK, Character foot placement  @specialisthun
Uploaded December 2022 | Updated September 2026, 12 hours ago
The humanoid rig will now perform automatic correction for legs when inverse kinematics (IK) is active on them. This is to avoid twisting the legs unnaturally. The character constroller sample script was upgraded with dynamic foot placement to demonstrate how IK can be used for character.

Wicked Engine: github.com/turanszkij/WickedEngine
Constrained IK, Character foot placementFPS sample - enemy coverFighting game sample - 2 player testVoxel GI - Pica Pica scene testVertex AOSpline road editor [WIP]Underwater CausticsGrass shadow map testMotion Blur shader (DX11)[Wicked Engine] Animation importingFPS sample: character model and projectilesFPS sample: physics
János Turánszki |

Constrained IK, Character foot placement

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