Uploaded April 2017 | Updated September 2026, 8 hours ago
The layout for my upcoming level 'Death by Disco'. It's going to be a solo level, and a sequel to Disco Beat Down. To make the sequal as official as possible, I've inspired some of the gameplay from Disco Beat Down.
There's a part already decorated, because I wanted to.
The layout for my upcoming level 'Death by Disco'. It's going to be a solo level, and a sequel to Disco Beat Down. To make the sequal as official as possible, I've inspired some of the gameplay from Disco Beat Down.
There's a part already decorated, because I wanted to.

![[2.11] Futurama by Nikce
Going into this level, I thought this wouldve been a futurama styled art level. I was wrong. Very dissapointing.
But instead I was shown a rather simplistic design level with some nice gameplay. I really enjoyed the simplistic style throughout the level, being not too less and not too much of it. The first part was clearly the best, the colours were done very nicely.
My only complaint goes to the part after the first segment; The cube with the moving platforms. Too many moving platforms Nikce, try to lessen that, its very overwhelming and the gameplay is hard to read.
This level deserves a 5* rating in my honest opinion. [2.11] Futurama by Nikce](https://i.ytimg.com/vi/_-bspw0jy1c/mqdefault.jpg)







![[2.11] Horsepower by WhirL
*VRRROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMM!!!!*
First of all, very cool level by my very cool friend Whirl.
Horsepower; A car-themed level with intense gameplay, very detailed art and amazing decoration seen throughout the entire level.
Every single part really stands out in its on way, with its different kind of gameplay, design and background. I really admire this. Especially since the artworks in this level are very detailed. Ive always appreciated Whirl for his work he puts in his art, its so detailed!
The block design in this level is probably my favourite thing about it. Whirl really knows how to assign a good block design to a part. Especially the blue slow cube part was my favourite, the block design being very simple yet filled with detail, not having it stand out too much but not having it be bland. Same goes for the other parts, but this part really has me stand up and clap for it.
The gameplay all the way to the drop is my gameplay. Im very proud of it, despite Whirl adjusting it a little. The gameplay from the drop onwards to the very end is very well-balanced. The last wave MIGHT get a bit tedious due to the fast speed and - sometimes - tight places you need to spam through, but overall the gameplay is somewhat balanced to a point where I would consistently play all the way until the bossfight for 10 attempts in a row. Thats veryyy well done to you WhirlGMD.
The backgrounds, of course, are breathtaking. Whirl really knows how to make art in GD, hes a toptier magician. My favourite backgrounds are the second and third one. Dont get me wrong, theyre all awesome to see and stare at, but these two really had me nod in approval. Nodding over approval in a video game is really quite something. [2.11] Horsepower by WhirL](https://i.ytimg.com/vi/cVXHJjFxwdM/mqdefault.jpg)
