@720zone
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720 Zone | Deadmines Behind the Scenes: How Warcraft's First Dungeon Shaped the Game | WoW Classic @720zone | Uploaded May 2024 | Updated October 2024, 7 hours ago.
Some more WoW Exploration using game files via WoW Export. This time I focus on Deadmines and steer the conversation toward Deadmines' development history and how it influenced WoW's overall dungeon design.

• Massive shout-out to Marlamin and the other devs and contributors to WoW.tools and the amazing program: WoW Export, which was used to create the model portion of this video. https://old.wow.tools/

• John Staats's Book: amazon.com/WoW-Diary-Journal-Computer-Development/dp/B0C9YD28T2

• Shacknews's awesome interview with John Staats: youtube.com/watch?v=tbcgs8SOF18

• I've used RestedXP for WoW Leveling a TON. Its awesome. Appreciate you using my link if you'd like to try it: restedxp.com/ref/720Jeff

Thanks for watching!

00:00 – Intro
00:45 – Start - Farmhouse Entrance
01:38 – External Instance Portal
02:49 – Instance Model – Start
04:00 – Instance – 1st Boss Rhahk'zor
04:22 – Instance – The Mast Room - 2nd Boss Sneed
04:58 – Instance – The Foundry - 3rd Boss Gilnid
05:33 – Instance – Ogre Juggernaut
06:33 – WoW History & Deadmines' Influence
07:44 – The Huge Door
09:36 – WoW History Resources
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Deadmines Behind the Scenes: How Warcraft's First Dungeon Shaped the Game | WoW Classic @720zone

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