Uploaded June 2023 | Updated September 2026, 2 hours ago
Small test comparing a CRT screen with the capture with a Datapatsh Vision-AVHD. The CRT and the LCD screen of the capturing computer are side by side. It's filmed at 50 fps. It shows there's 5 or 6 frames of lag overall but the capture is more than 0.5 second faster than a CRT to change resolution from 320*200 to 640*480. The VGA output from the graphics card is split with a passive adapter to duplicate the output, which weakens the signal. One cable goes to a Samtron 95p plus, and the other one goes to the Datapath Vision-AVHD with a passive VGA to DVI adapter. The red led on the screen show it's changing resolution. At the end of the video I hold the key to change resolution so the screen finishes changing resolution but still displays black and when I release the key, the CRT displays the image faster because the resolution is already changed.
The old computer is a Pentium 75 with a Trident 9440tgui. The game is Little Big Adventure. A glitch allows you to go through walls when changing the resolution with F5 (same glitch as using the holomap). You could play the game on a real pc and use a capture card instead of a CRT screen if you wanted to have faster visual feedback of the glich when changing resolution.
Small test comparing a CRT screen with the capture with a Datapatsh Vision-AVHD. The CRT and the LCD screen of the capturing computer are side by side. It's filmed at 50 fps. It shows there's 5 or 6 frames of lag overall but the capture is more than 0.5 second faster than a CRT to change resolution from 320*200 to 640*480. The VGA output from the graphics card is split with a passive adapter to duplicate the output, which weakens the signal. One cable goes to a Samtron 95p plus, and the other one goes to the Datapath Vision-AVHD with a passive VGA to DVI adapter. The red led on the screen show it's changing resolution. At the end of the video I hold the key to change resolution so the screen finishes changing resolution but still displays black and when I release the key, the CRT displays the image faster because the resolution is already changed.
The old computer is a Pentium 75 with a Trident 9440tgui. The game is Little Big Adventure. A glitch allows you to go through walls when changing the resolution with F5 (same glitch as using the holomap). You could play the game on a real pc and use a capture card instead of a CRT screen if you wanted to have faster visual feedback of the glich when changing resolution.










