Uploaded September 2011 | Updated September 2026, 13 hours ago
1:32:17 is the game's time, real time was slightly longer at 1:40:35. It's a really solid run and another step toward getting an SDA run. Thanks for watching. -- Recorded live on Justin.tv - j-tv.me/nbAH6f
1:32:17 is the game's time, real time was slightly longer at 1:40:35. It's a really solid run and another step toward getting an SDA run. Thanks for watching. -- Recorded live on Justin.tv - j-tv.me/nbAH6f






![Darksiders 3 Early Pride [PC]
Using the IJ, we can sneak into Prides room before defeating all of the other Sins. I was getting death barriers right above the floor, so I continued jumping instead of landing. I think that how I landed on the door might have deactivated the death zone. Darksiders 3 Early Pride [PC]](https://i.ytimg.com/vi/Vwpsaou458k/mqdefault.jpg)

![Darksiders Speedrun 1:10:32 [Obsolete]
A great run hitting all of the tricks and getting lucky in the few spots that need it. This has a couple of new strats, but most of the improvement is just better play and small optimizations.
Cut just about 2 minutes off the old record.
http://www.twitch.tv/aftermathrar Darksiders Speedrun 1:10:32 [Obsolete]](https://i.ytimg.com/vi/Wxw4auM1L10/mqdefault.jpg)
![Planet Coaster - The Disorient Express [8.36/5.86/1.84]
After seeing how FU_Films Return to Zero used the initial climb to remove your selnse of direction and seeing a similar phenomenon in my 200mph coaster, I thought Id try a ride dedicated to that. The tunnels are poorly made because I dont understand the tools very well yet, but I think they convey the effect adequately.
I could have used terrain, but I wanted to make this available as a blueprint and anything with terrain wont work with blueprints.
Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=832419928 Planet Coaster - The Disorient Express [8.36/5.86/1.84]](https://i.ytimg.com/vi/X7_KhcWxYf4/mqdefault.jpg)
