Uploaded October 2023 | Updated September 2026, 5 days ago
difficulty? hard
time? a lil bit
map? good
taylor's demise? secured
pretty wacky turn of events, i had a final screen death essentially the attempt before i got it (right before the px2 death you see at the start but fuck you that doesn't count it was back to back) and that eliminated nearly all the potential nerves i could have felt leading up to hf10. part of me wants to believe it helped, but i play better under pressure so it might as well have been a complete anomaly in my performance.
truth be told, i'm kind of sad i got it already since i enjoyed playing this a lot. left moon berry out though since it wasn't part of the bet (viddie please lock taylor's demise right now), and i did not feel like adding it to extend the grind since the only thing it could have resulted in are cp6 entry scams which were by far my least favorite aspect of this silver.
darkmoon ruins: gamebanana.com/mods/393245 this silver requires cp5 and cp6 to be done deathless back to back, Pyroxene and Hoarfrost respectively.
difficulty? hard
time? a lil bit
map? good
taylor's demise? secured
pretty wacky turn of events, i had a final screen death essentially the attempt before i got it (right before the px2 death you see at the start but fuck you that doesn't count it was back to back) and that eliminated nearly all the potential nerves i could have felt leading up to hf10. part of me wants to believe it helped, but i play better under pressure so it might as well have been a complete anomaly in my performance.
truth be told, i'm kind of sad i got it already since i enjoyed playing this a lot. left moon berry out though since it wasn't part of the bet (viddie please lock taylor's demise right now), and i did not feel like adding it to extend the grind since the only thing it could have resulted in are cp6 entry scams which were by far my least favorite aspect of this silver.
darkmoon ruins: gamebanana.com/mods/393245 this silver requires cp5 and cp6 to be done deathless back to back, Pyroxene and Hoarfrost respectively.

![MIU Ultra - Bad Company Route Demonstration (31.64s)
MIU has experienced a massive revamp with an update. Lots of stuff to do. I will not hard grind speedruns but will stick to mostly routing/adding tweaks, and archive said routes on this channel if I find them to be interesting enough.
The backwards route idea for this map was by Woody. I only contributed to it by redoing the edge hit at the starting area to skip the blue platform at the end. Obviously this isnt optimised, I just wanted to show off the route. I like the end pad hit a lot :] MIU Ultra - Bad Company Route Demonstration (31.64s)](https://i.ytimg.com/vi/Idum436GPxg/mqdefault.jpg)






![Marble It Up! - Master the Basics RTA Speedrun [1:56.78]
Current world record at the time of uploading. Marble It Up! - Master the Basics RTA Speedrun [1:56.78]](https://i.ytimg.com/vi/NwXv_s8nRgw/mqdefault.jpg)

![Marble It Up! // Escapade - Quads [11.73]
Level created by EvilTaco44.
This is a new path that I found with which I managed to lower the previous top time by about 2 seconds. It can still go lower; go beat it! Marble It Up! // Escapade - Quads [11.73]](https://i.ytimg.com/vi/PbFZxfbIKn8/mqdefault.jpg)