Uploaded May 2025 | Updated September 2026, 3 weeks ago
#darkestdungeon #butcherscircus #PlagueDoctorForLife
Showcase one of teams named by Red Hook. This video shows 5 win matches.
The Shunned is a ,,damage-stress" team, here are roles of characters:
1st: Leper (Retarius‘ net + damage trinket) - damage dealer
2nd: Hellion (accuracy trinket + damage trinket) - deathblow dealer
3rd: Grave robber (dodge trinket + stress trinket) - stress dealer
4th: Plague doctor (stress trinket + accuracy trinket) - healer
PROS:
1) Debuff synergy (Plague doctor + Hellion)
2) Great damage output
3) Great stress output
4) Great DoT output
5) Great healing potential
6) 2 disruptors
7) 2 deathblowers
CONS:
1) Stress is a menace
2) DoT is a menace
3) Stuns are a menace
4) Marks are a menace
5) Disruption is a menace
6) RNGsus is a menace
The Shunned is a damage team with great strength of stress and DoT. You have 3 (self)healers, 2 disruptors and 2 deathblowers. Unfortunately this team is vulnerable against every possible team.
I tried to play a few strategies, like „double finisher“, „full stress“, „full DoT“ and „full damage“. Can’t surely say, which versions are better (damager / stresser) for Hellion, Grave robber and Plague doctor, because all of them are not good, maybe only stresser Grave robber.
My advice: Leper’s skill „Purge“ is MUST HAVE. Without it, you will lose. Start with this skill, after that it’s up to you, if you use Plague doctor or Hellion for stressing/dealing damage. Lastly Grave robber for applying DoT.
What a bad team. First things first, it’s nice that you have 3 great damagers, but if opponent would have disruptors, be prepared for suffering. I lost 3x, twice against darkest players with a decent teams and once against apprentice player - RNGsus won’t let me made the final blow to his team. Healing situation - 3 healers, but bad (2 self healers, 1 with low range). Debuff synergy - not worthy. DoT and damage - with disruption in your team, you cannot deal great amount of it. What’s really sad, I tried to prevent deathblows for my team, only once I did it. Bad team, but with great amount of luck, you can beat even harder opponents. Still, I don’t recommend this team.
Rating: 2/5
Music: Kreyson - Fade out
I don't claim any rights to the song. All rights belongs to the czech heavy metal band Kreyson!
#darkestdungeon #butcherscircus #PlagueDoctorForLife
Showcase one of teams named by Red Hook. This video shows 5 win matches.
The Shunned is a ,,damage-stress" team, here are roles of characters:
1st: Leper (Retarius‘ net + damage trinket) - damage dealer
2nd: Hellion (accuracy trinket + damage trinket) - deathblow dealer
3rd: Grave robber (dodge trinket + stress trinket) - stress dealer
4th: Plague doctor (stress trinket + accuracy trinket) - healer
PROS:
1) Debuff synergy (Plague doctor + Hellion)
2) Great damage output
3) Great stress output
4) Great DoT output
5) Great healing potential
6) 2 disruptors
7) 2 deathblowers
CONS:
1) Stress is a menace
2) DoT is a menace
3) Stuns are a menace
4) Marks are a menace
5) Disruption is a menace
6) RNGsus is a menace
The Shunned is a damage team with great strength of stress and DoT. You have 3 (self)healers, 2 disruptors and 2 deathblowers. Unfortunately this team is vulnerable against every possible team.
I tried to play a few strategies, like „double finisher“, „full stress“, „full DoT“ and „full damage“. Can’t surely say, which versions are better (damager / stresser) for Hellion, Grave robber and Plague doctor, because all of them are not good, maybe only stresser Grave robber.
My advice: Leper’s skill „Purge“ is MUST HAVE. Without it, you will lose. Start with this skill, after that it’s up to you, if you use Plague doctor or Hellion for stressing/dealing damage. Lastly Grave robber for applying DoT.
What a bad team. First things first, it’s nice that you have 3 great damagers, but if opponent would have disruptors, be prepared for suffering. I lost 3x, twice against darkest players with a decent teams and once against apprentice player - RNGsus won’t let me made the final blow to his team. Healing situation - 3 healers, but bad (2 self healers, 1 with low range). Debuff synergy - not worthy. DoT and damage - with disruption in your team, you cannot deal great amount of it. What’s really sad, I tried to prevent deathblows for my team, only once I did it. Bad team, but with great amount of luck, you can beat even harder opponents. Still, I don’t recommend this team.
Rating: 2/5
Music: Kreyson - Fade out
I don't claim any rights to the song. All rights belongs to the czech heavy metal band Kreyson!

![Darkest Dungeon - Butchers Circus - Regular boys showcase
#darkestdungeon #butcherscircus #plaguedoctorforlife
This video shows a comp made by Baguera and it shows 5 win matches.
Regular boys is a ,,damage-stress“ team, here are roles of characters:
1st: Crusader (damage trinkets) - damage dealer
2nd: Highwayman (damage trinkets) - damage dealer
3rd: Man at arms (Spiked shield + accuracy trinket) - guardian
4th: Arbalest (healing trinket + damage trinket) - healer
PROS:
1) Mark synergy (Arbalest + Highwayman)
2) Porcupine
3) Great damage output
4) Great stress output
5) Great healing potential
6) 3 disruptors
7) 2 deathblowers
CONS:
1) Stress is a menace
2) Stuns are a menace
Regular boys is a damage team, that combines also stress and little bit of DoT. You have 3 disruptors, 2 healers, 2 riposters, 2 deathblowers (if we count Arbalest’s „Sniper shot“ on marked character) and weird mark synergy. Sadly this team is vulnerable against stress and mark teams.
I tried to play a few strategies, like „support Crusader“, „full stress“, „the finishers“ and „Porcupine“. I tried both variantions of Highwayman (bandit / gunslinger), the bandit version is the best for playing. And Man at arms (damager / stresser), the damage variantion is more useful than stress.
My advice: Start with one of your riposters (Highwayman / Man at arms), next use Crusader for stunning someone and lastly Arbalest for dealing some damage.
Firstly I must say, I really tried to find the original setup, unfortunately I didn’t found, so I had to improvise. On the paper it looks great - so many choices and possibilities, ALMOST no disadvantages (everything can be cleared, riposted, healed). I was hyped for this team…
And after the set of matches I’m dissapointed. Why? Everything on paper looks nice, but in reality it’s worthless. Porcupine strategy works only against easy opponents, mark synergy isn’t great (who need „Pistol/Sniper shot“ to just use precious Arbalest’s turn?), healing only with 2 decent healers and most importantly… RNGsus. Sometimes you will miss every hit, even with buffs, sometimes you will not deal the deathblow (in one lost match I’ve got deathblow on 1st try by opponent, but for his characters, even 40% deathblow resist wasn’t enough to kill that injured character). I lost 4x - mostly against harder opponents with based teams [Hit squad, Septic shock team], 1x against an apprentice player in rematch.
The biggest problem with this team is… you have almost everything, what’s the team most need. But you can’t make a good pressure to opponent. Even with this… „bad“ score, I can give them at least „mid“ rate, because of versatility. But honestly, I wouldn’t play this anymore.
For another tips and how play this team better, ask Baguera (on Discord).
Rating: 3/5
Music: Thin Lizzy - The boys are back in town
I dont claim any rights to the song. All rights belongs to the irish hardrock band Thin Lizzy! Darkest Dungeon - Butchers Circus - Regular boys showcase](https://i.ytimg.com/vi/TiERSTcCQbQ/mqdefault.jpg)






![Darkest Dungeon - Butchers Circus - Iron dog showcase
#darkestdungeon #butcherscircus #PlagueDoctorForLife
Showcase one of basic teams in Butchers Circus. This video shows 5 win matches.
Iron dog is a ,,damage-stress team, here are roles of characters:
1st: Crusader (damage trinkets) - damage dealer
2nd: Flagellant (Gauntlet of Absolution + damage trinket) - DoT dealer
3rd: Man at arms (Protector’s Kite + stun resist trinket) - guardian
4th: Houndmaster (dodge trinkets) - guardian
PROS:
1) Great damage output
2) Great stress output
3) Great DoT output
4) Great healing potential
5) 2 guardians
6) 2 stunners
CONS:
1) DoT is a menace
2) Stress is a menace
3) Marks are a menace
4) Stuns are a menace
Iron dog is a damage team with great strength of stress and DoT. You have 3 (self)healers, 2 guardians and 2 stunners. Sadly this team is vulnerable against stress and DoT teams.
I tried to play a few strategies, like „original setup“, „support Crusader“, „the guardians“ and „full stress“. The „original setup“ was took from youtube video of Sheperd Doggy [COMMON FLAGELLANT W! The Butchers Circus]. I tried both variantions of Man at arms (damager / stresser), it’s better to stick with stress variantion.
My advice: Start with Crusader for stunning someone, next use Flagellant for applying DoT. Then Man at arms for buffing the team OR guarding someone. Lastly Houndmaster for guarding someone or applying DoT.
What a good team! The duo „Crusader-Flagellant“ is always great, and if they are supported by one tanky and one dodgy guardians, you can beat everyone very easily. Sadly… I cannot give them the highest rate, because I played only against these players (not challenging) and I lost once against darkest player with a lame based team [Ancient chinese special]. You can make a pressure, healing is good and buffs from Man at arms are always useful. I like the team, but because of players and the score… mid rate.
Rating: 3/5
Music: Exciter - Iron dogs
I dont claim any rights to the song. All rights belongs to the canadian speed metal band Exciter! Darkest Dungeon - Butchers Circus - Iron dog showcase](https://i.ytimg.com/vi/V10p4fXephM/mqdefault.jpg)

