Uploaded March 2012 | Updated September 2026, 2 hours ago
After completing my naked sl 5 run through the game I've been thinking of a new kind of challenge. Decided to go with an sl 3 sorcerer which is significantly weaker than even an sl 1 pyromancer. I wanted to have a little more fun this time through so I've come up with a new set of rules that give me more options but have also limited myself in other ways. Basically...
No leveling up
No health/stamina/burden increasing items (rofap,dwgr.havel's ring or masks)
Starting dagger is the only melee weapon allowed, but I will be upgrading it
All other armor and items are allowed though due to my low burden I won't be able to use much.
My goal this time is to remain fragile and end up fighting as a glass cannon. I'll be focusing on maximizing my damage potential with sorcery and trying not to get smashed with my super low health.
Also this is my first attempt at commentary so I'd appreciate some feedback, whether good or bad. Am I talking about interesting things... talking too much.. not enough.. etc... I'd like to improve on that part so it can get better as the playthrough progresses.
After completing my naked sl 5 run through the game I've been thinking of a new kind of challenge. Decided to go with an sl 3 sorcerer which is significantly weaker than even an sl 1 pyromancer. I wanted to have a little more fun this time through so I've come up with a new set of rules that give me more options but have also limited myself in other ways. Basically...
No leveling up
No health/stamina/burden increasing items (rofap,dwgr.havel's ring or masks)
Starting dagger is the only melee weapon allowed, but I will be upgrading it
All other armor and items are allowed though due to my low burden I won't be able to use much.
My goal this time is to remain fragile and end up fighting as a glass cannon. I'll be focusing on maximizing my damage potential with sorcery and trying not to get smashed with my super low health.
Also this is my first attempt at commentary so I'd appreciate some feedback, whether good or bad. Am I talking about interesting things... talking too much.. not enough.. etc... I'd like to improve on that part so it can get better as the playthrough progresses.










