Uploaded July 2011 | Updated September 2026, 2 weeks ago
Gamplay from Chapter 1 from the 2006 action-RPG "Dark Messiah of Might and Magic".
Dark Messiah of Might and Magic, additionally subtitled Elements on Xbox 360, is a first-person action game developed by Arkane Studios and Floodgate Entertainment. Kuju Entertainment developed the multiplayer mode.
The player controls Sareth, the apprentice of the wizard Phenrig, after he is sent to the city of Stonehelm to accompany an expedition trying to retrieve a powerful artifact known as "The Skull of Shadows." [Source: Wikipedia]
Check out me best friends McAkomx's gameplay videos:
youtube.com/user/McAkomx
Played, recorded (with FRAPS) and transcoded (with VirtualDub) by donsalva.com !
Played on:
CPU: Q6600 @ 3.08 GHz, 8×376 @ 59 °C Load
MoBo: P5B Deluxe/WiFi-AP Bios Rev. 1236
RAM: 4GB A-Data Vitesta Ext. Edt. 800Mhz@752Mhz, 1:1
GPU: XFX ATI Radeon HD6970 2GB
PSU: be quiet Dark Power Pro 550W
HDD: 2 x Maxtor 6B200M0 (200GB) & 1 x Samsung HD501LJ (500 GB)
TFT: 27" Iiyama ProLite E2710HDSD
OS: Windows 7 Ultimate 32Bit
Gamplay from Chapter 1 from the 2006 action-RPG "Dark Messiah of Might and Magic".
Dark Messiah of Might and Magic, additionally subtitled Elements on Xbox 360, is a first-person action game developed by Arkane Studios and Floodgate Entertainment. Kuju Entertainment developed the multiplayer mode.
The player controls Sareth, the apprentice of the wizard Phenrig, after he is sent to the city of Stonehelm to accompany an expedition trying to retrieve a powerful artifact known as "The Skull of Shadows." [Source: Wikipedia]
Check out me best friends McAkomx's gameplay videos:
youtube.com/user/McAkomx
Played, recorded (with FRAPS) and transcoded (with VirtualDub) by donsalva.com !
Played on:
CPU: Q6600 @ 3.08 GHz, 8×376 @ 59 °C Load
MoBo: P5B Deluxe/WiFi-AP Bios Rev. 1236
RAM: 4GB A-Data Vitesta Ext. Edt. 800Mhz@752Mhz, 1:1
GPU: XFX ATI Radeon HD6970 2GB
PSU: be quiet Dark Power Pro 550W
HDD: 2 x Maxtor 6B200M0 (200GB) & 1 x Samsung HD501LJ (500 GB)
TFT: 27" Iiyama ProLite E2710HDSD
OS: Windows 7 Ultimate 32Bit





![Torchlight 2 | Gameplay (Act 2)
Some gameplay from Act 2 from the newly released sequel to Torchlight, the hacknslay game Torchlight II.
About the game:
Torchlight II is an action role-playing game developed by Runic Games, released on September 20, 2012. It is the sequel to Runics 2009 ARPG, Torchlight, and features peer-to-peer multiplayer[3] support and extended modding capabilities. A release for Mac OS is planned for some time after the Windows release. Runic Games originally estimated the PC versions release date to be sometime in 2011, but in November 2011 company president Travis Baldree announced the game release date would be pushed back to 2012 to allow time for further polishing and beta testing. [Source: http://en.wikipedia.org/wiki/Torchlight_II]
Check out me best friend McAkomxs gameplay videos:
http://www.youtube.com/user/McAkomx
Played, recorded (with Dxtory) and encoded (with VirtualDub) by http://www.donsalva.com !
Played on:
CPU: Intel Core i7 2600K @ 4.4 GHz, cooled by Corsair H80
MoBo: ASRock Z68 Extreme3 Gen3
RAM: TeamGroup Elite 8GB Kit CL9 (DDR3-1333)
GPU: Palit GeForce GTX 670 JetStream @ 1920*1080
HDD: SAMSUNG HD322GJ, WDC WD5002AALX, 2* Maxtor 6B200M0
TFT: 27 Iiyama ProLite E2710HDSD
OS: Windows 7 Ultimate 64Bit
Controllers: MX518 (Mouse), Logitech G11 (Keyboard), Xbox360 Controller for Windows (Gamepad) Torchlight 2 | Gameplay (Act 2)](https://i.ytimg.com/vi/kX05fstcyGU/mqdefault.jpg)


![Kingdoms of Amalur: Reckoning | Castle Windmere Gameplay
Me doing my last quest for one of the factions in Castle Windmere.
The minds of New York Times bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston have combined to create Kingdoms of Amalur: Reckoning, a new role-playing game set in a world worth saving. Build the character youve always wanted and continuously evolve it to your style of play with the revolutionary Destiny system. Choose your path and battle through a master-crafted universe featuring some of the most intense, responsive, and customizable RPG combat ever. [Source: Steam]
Kingdoms of Amalur: Reckoning is a single-player action role-playing game for Microsoft Windows, Xbox 360 and PlayStation 3.[4] Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, acts as the games executive designer. Additionally, noted fantasy author R. A. Salvatore created the game universe and lore, with Todd McFarlane, creator of Spawn, working on the artwork, and Grant Kirkhope, long-time composer for Rare Ltd., creating the musical score.[5] It is being developed by 38 Studios and Big Huge Games. The game was released on February 7, 2012 in North America and on February 9, 2012 in Europe. The first public demonstration was at the Penny Arcade Expo East 2011 held in Boston, Massachusetts, United States on March 11, 2011. [Source: Wikipedia]
Check out me best friends McAkomxs gameplay videos:
http://www.youtube.com/user/McAkomx
Played, recorded (with FRAPS) and transcoded (with VirtualDub) by http://www.donsalva.com !
Played on:
CPU: Intel Core i7 2600K @ Stock
MoBo: ASRock Z68 Extreme3 Gen3
RAM: TeamGroup Elite 8GB Kit (DDR3-1333)
GPU: XFX AMD Radeon HD 6970
TFT: 27 Iiyama ProLite E2710HDSD
OS: Windows 7 Ultimate 64Bit Kingdoms of Amalur: Reckoning | Castle Windmere Gameplay](https://i.ytimg.com/vi/l1AX3c1t2Fo/mqdefault.jpg)

