Kingdoms of Amalur: Reckoning | Castle Windmere Gameplay @Kaputnik
Kingdoms of Amalur: Reckoning | Castle Windmere Gameplay  @Kaputnik
Uploaded February 2012 | Updated September 2026, 2 weeks ago
Me doing my last quest for one of the factions in Castle Windmere.

The minds of New York Times bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston have combined to create Kingdoms of Amalur: Reckoning, a new role-playing game set in a world worth saving. Build the character you've always wanted and continuously evolve it to your style of play with the revolutionary Destiny system. Choose your path and battle through a master-crafted universe featuring some of the most intense, responsive, and customizable RPG combat ever. [Source: Steam]

Kingdoms of Amalur: Reckoning is a single-player action role-playing game for Microsoft Windows, Xbox 360 and PlayStation 3.[4] Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, acts as the game's executive designer. Additionally, noted fantasy author R. A. Salvatore created the game universe and lore, with Todd McFarlane, creator of Spawn, working on the artwork, and Grant Kirkhope, long-time composer for Rare Ltd., creating the musical score.[5] It is being developed by 38 Studios and Big Huge Games. The game was released on February 7, 2012 in North America and on February 9, 2012 in Europe. The first public demonstration was at the Penny Arcade Expo East 2011 held in Boston, Massachusetts, United States on March 11, 2011. [Source: Wikipedia]

Check out me best friends McAkomx's gameplay videos:
youtube.com/user/McAkomx

Played, recorded (with FRAPS) and transcoded (with VirtualDub) by donsalva.com !

Played on:
CPU: Intel Core i7 2600K @ Stock
MoBo: ASRock Z68 Extreme3 Gen3
RAM: TeamGroup Elite 8GB Kit (DDR3-1333)
GPU: XFX AMD Radeon HD 6970
TFT: 27" Iiyama ProLite E2710HDSD
OS: Windows 7 Ultimate 64Bit
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Kingdoms of Amalur: Reckoning | Castle Windmere Gameplay

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