Dark Cloud 2 Glitch - Teleporting Monsters @pokemonfan4000
Dark Cloud 2 Glitch - Teleporting Monsters  @pokemonfan4000
Uploaded November 2015 | Updated September 2026, 1 week ago
The 9 Year Anniversary Special.
Here is a glitch in Dark Cloud 2 (Dark Chronicle) that makes held enemies teleport far out of bounds after being knocked back. I found this by accident recently, and finding the trigger took a while.

First you have to go to a specific location, then go directly to a dungeon floor with an enemy that can knock you back. Pick up a monster and get knocked back while holding it without taking a hit before that, and the monster will teleport FAR out of bounds. How far? It can reach as far as 1.3 octillion units of distance. I haven't seen distances that large since Big Rigs: Over The Road Racing.

Here is how far the held monster will teleport with each location: (Float Value)

Channel Exit: 101690.75
Sindain Station: 9196283904
Balance Valley Station: -6837605888
Balance Valley: 3.906953072E13
Heim Rada Stop: 898270016
Moon Flower Palace Outside: 1.349545645E27

Also, for the Anniversary special, I have tried many new things for this video:
1- New screen recorder - OBS 0.657b
2- New editing software for higher quality - Sony Vegas Platinum 11
3- New intro
4- 60 FPS (NOTE: As of today, I can only achieve 60 fps on emulated videos, since I don't have a capture card capable of 60 fps recording)

One more thing, I hid an Easter Egg in the intro. Can you find it?
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Dark Cloud 2 Glitch - Teleporting Monsters

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