Uploaded March 2021 | Updated September 2026, 2 weeks ago
twitter.com/dizpopzy
Call of Duty: Black Ops Cold War - Zombies - Outbreak Solo Dark Ops "Breakthrough" Difficulty Level 10 Exfil
Here is solo gameplay getting the only Dark Ops challenge for Outbreak zombies mode in Black Ops Cold War. It is a very tough zombies challenge for doing 10 worlds challenges and exfil. The zombies get increasingly harder each world round turning to full sprint speeds around world round 6+. The strategy I use involves starting with the Hauer shotgun setup with Agency Choke, 25.2" Task Force, Ember Sighting Point, Stanag 8 Rnd Tube, and Marathon Pad. Handle and Optic left empty. Have 2 different classes one with Ring of Fire and one with Aether Shroud so you can switch between the two need be. Aether Shroud is my personal favorite especially upgraded so that you can have 2 Aether Shrouds.
Most Imporant Crystal Upgrades to Help Beat Outbreak:
Weapons - Shotguns - Tier IV for 25% damage, Tier V for 25% critical damage
Field Upgrade - Aether Shroud - Tier V - 2 charges
Ammo Mod - Brain Rot - Tier IV for turning special enemies, Tier V for turned explosion
Ammo Mod - Shatter Blast - Tier I-IV to destroy shields, Tier V for 3 additional explosions
Perk - Stamin-Up - Tier IV-V - remove speed falloff and use equipment in sprint
Perk - Jugger-Nog - Tier V - 1 health instead of death
Perk - Quick Revive - Tier V - extra quick revive when downed but takes perk away
Perk - Elemental Pop - Tier IV-V - extra elemental damage
Perk - Deadshot Daquiri - Tier V - 2-20% extra damage
Weapons - Special - Tier IV for 25% elite damage, Tier V for 25% armor bonus damage (if you plan on using the Rai-K 84 , Ray Gun , or DIE Shockwave wonder weapons)
As you can see the perks are very powerful as you level them up and will make this a lot easier as you play and progress through leveling up the perks to Tier V. With this setup you will want to just run straight for the objective the first couple rounds for points. You will get lots of points as the game goes on so you don't really need to do side objectives if you are focusing on the dark ops. It will be easier later on if you spend more time preparing earlier, though. For example, doing trials could reward a powerful wonder weapon for the earlier rounds or doing an objective event could reward a free perk that you don't need to buy earlier on. I would recommend Pack-A-Punching your shotgun gun first and then put Infected on it. Next get Jugg, Quick Revive, and Stamin-Up. You must get these 3 first because when you go down you will want to have these 3 perks as the ones you keep. Proceed to Pack your shotgun Tier II for 15k and then get the rest of the perks. Lastly, Pack to Tier III all while upgrade your guns rarity and shields with salvage (dont upgrade shield to tier III unless you have plenty of rare salvage). This should keep your gun more powerful than the zombies the whole game.
SAVE RARE SALVAGE FOR:
Death Machine - if you don't use all the ammo it is reusable EVERY new world with max ammo again.
Self Revive - for 250 rare salvage you can buy self revives unlimited times
HARD OBJECTIVES:
RETRIEVE - A few objectives are much harder than others; the "Retrieve" step requires you to collect 2 cannisters from locations on the map and carry them back but with slower movement speed. I have found it helps to park cars around where the objectives are before you start the timer. Just be careful of enemies who will shoot at the car and EMP or destroy it. Use the special ability right before depositing the cannisters to not die. You can use vehicles while holding the cannisters!
HOLDOUT - Holdouts can be really tough but if you make sure to charge up your Aether Shroud Field Upgrade to 2 uses then you have a free 10 seconds each usage, spacing them out is an easy 30 seconds off the clock. Use it when you have to but watch out because there are lots of ranged damage attacks that can insta-down you so be ready.
DEFEND - You can use your death machine to make this step much easier but make sure you stay alive. If its close to a later round and you have lots of green salvage buy Monkeys like I do in this video keep the zombies off you and the objective.
EXFIL - After you complete 10 rounds, go to the beacon and pick the exfil option. You will have a few minutes to get to the exfil point and clear all the zombies out. A Chopper Gunner will help tremendously for this part but is not completely necessary. Just stay alive and kill all the zombies and complete the exfil to receive the Dark Ops Challenge and Calling Card "Breakthrough".
Hope you found this guide useful and helpful. More zombies videos are always coming to my channel with in-depth descriptions and guides to help make you better. Enjoy:)
twitter.com/dizpopzy
Call of Duty: Black Ops Cold War - Zombies - Outbreak Solo Dark Ops "Breakthrough" Difficulty Level 10 Exfil
Here is solo gameplay getting the only Dark Ops challenge for Outbreak zombies mode in Black Ops Cold War. It is a very tough zombies challenge for doing 10 worlds challenges and exfil. The zombies get increasingly harder each world round turning to full sprint speeds around world round 6+. The strategy I use involves starting with the Hauer shotgun setup with Agency Choke, 25.2" Task Force, Ember Sighting Point, Stanag 8 Rnd Tube, and Marathon Pad. Handle and Optic left empty. Have 2 different classes one with Ring of Fire and one with Aether Shroud so you can switch between the two need be. Aether Shroud is my personal favorite especially upgraded so that you can have 2 Aether Shrouds.
Most Imporant Crystal Upgrades to Help Beat Outbreak:
Weapons - Shotguns - Tier IV for 25% damage, Tier V for 25% critical damage
Field Upgrade - Aether Shroud - Tier V - 2 charges
Ammo Mod - Brain Rot - Tier IV for turning special enemies, Tier V for turned explosion
Ammo Mod - Shatter Blast - Tier I-IV to destroy shields, Tier V for 3 additional explosions
Perk - Stamin-Up - Tier IV-V - remove speed falloff and use equipment in sprint
Perk - Jugger-Nog - Tier V - 1 health instead of death
Perk - Quick Revive - Tier V - extra quick revive when downed but takes perk away
Perk - Elemental Pop - Tier IV-V - extra elemental damage
Perk - Deadshot Daquiri - Tier V - 2-20% extra damage
Weapons - Special - Tier IV for 25% elite damage, Tier V for 25% armor bonus damage (if you plan on using the Rai-K 84 , Ray Gun , or DIE Shockwave wonder weapons)
As you can see the perks are very powerful as you level them up and will make this a lot easier as you play and progress through leveling up the perks to Tier V. With this setup you will want to just run straight for the objective the first couple rounds for points. You will get lots of points as the game goes on so you don't really need to do side objectives if you are focusing on the dark ops. It will be easier later on if you spend more time preparing earlier, though. For example, doing trials could reward a powerful wonder weapon for the earlier rounds or doing an objective event could reward a free perk that you don't need to buy earlier on. I would recommend Pack-A-Punching your shotgun gun first and then put Infected on it. Next get Jugg, Quick Revive, and Stamin-Up. You must get these 3 first because when you go down you will want to have these 3 perks as the ones you keep. Proceed to Pack your shotgun Tier II for 15k and then get the rest of the perks. Lastly, Pack to Tier III all while upgrade your guns rarity and shields with salvage (dont upgrade shield to tier III unless you have plenty of rare salvage). This should keep your gun more powerful than the zombies the whole game.
SAVE RARE SALVAGE FOR:
Death Machine - if you don't use all the ammo it is reusable EVERY new world with max ammo again.
Self Revive - for 250 rare salvage you can buy self revives unlimited times
HARD OBJECTIVES:
RETRIEVE - A few objectives are much harder than others; the "Retrieve" step requires you to collect 2 cannisters from locations on the map and carry them back but with slower movement speed. I have found it helps to park cars around where the objectives are before you start the timer. Just be careful of enemies who will shoot at the car and EMP or destroy it. Use the special ability right before depositing the cannisters to not die. You can use vehicles while holding the cannisters!
HOLDOUT - Holdouts can be really tough but if you make sure to charge up your Aether Shroud Field Upgrade to 2 uses then you have a free 10 seconds each usage, spacing them out is an easy 30 seconds off the clock. Use it when you have to but watch out because there are lots of ranged damage attacks that can insta-down you so be ready.
DEFEND - You can use your death machine to make this step much easier but make sure you stay alive. If its close to a later round and you have lots of green salvage buy Monkeys like I do in this video keep the zombies off you and the objective.
EXFIL - After you complete 10 rounds, go to the beacon and pick the exfil option. You will have a few minutes to get to the exfil point and clear all the zombies out. A Chopper Gunner will help tremendously for this part but is not completely necessary. Just stay alive and kill all the zombies and complete the exfil to receive the Dark Ops Challenge and Calling Card "Breakthrough".
Hope you found this guide useful and helpful. More zombies videos are always coming to my channel with in-depth descriptions and guides to help make you better. Enjoy:)




