Custom Ray Tracer in VEX – Houdini Tutorial @KonstantinMagnus
Custom Ray Tracer in VEX – Houdini Tutorial  @KonstantinMagnus
Uploaded July 2020 | Updated September 2026, 2 weeks ago
How to create a custom render engine in Houdini's COP context using VEX.
Houdini File: forums.odforce.net/topic/44125-custom-raytracer-in-cops/?tab=comments#comment-208047
Custom Ray Tracer in VEX – Houdini TutorialRender Outlines in SOPs – Houdini TutorialCustom Height Field Visibility Mask – Houdini Tutorial2D Art using Winding Numbers – Houdini TutorialNaturally Flowing Rivers – Houdini TutorialWireframe Shader – Houdini TutorialCinema 4D - Interface TutorialCinema 4D - Modeling Tables and Decoration TutorialSegmenting Implicit Surface Models – Houdini TutorialCreating Ice Flowers in Cinema 4D - TutorialCinema 4D Tutorial - Modeling a Lamp HolderCutting Gaps into Meshes – Houdini Tutorial
Konstantin Magnus |

Custom Ray Tracer in VEX – Houdini Tutorial

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER