Wireframe Shader – Houdini Tutorial @KonstantinMagnus
Wireframe Shader – Houdini Tutorial  @KonstantinMagnus
Uploaded December 2019 | Updated September 2026, 2 weeks ago
Create a custom wireframe shader in SideFX Houdini using VEX.

For a wireframe shader with consistent line widths, we first create a primitive attribute that contains all point positions. Then inside a shader we choose point pairs for ptlined() to determine the shortest distance to the shading position to be checked against a custom wire width.

forums.odforce.net/topic/32128-wireframe-and-uv-distortion-with-mantra/?tab=comments#comment-205164
Wireframe Shader – Houdini TutorialCinema 4D - Interface TutorialCinema 4D - Modeling Tables and Decoration TutorialSegmenting Implicit Surface Models – Houdini TutorialCreating Ice Flowers in Cinema 4D - TutorialCinema 4D Tutorial - Modeling a Lamp HolderCutting Gaps into Meshes – Houdini TutorialDistance based Clipping – Houdini TutorialCircular Color Gradients – Houdini TutorialStacking Boxes / Accumulating Values – Houdini TutorialProcedural Graffiti Art – Houdini TutorialApplying Scales to Mesh Surfaces – Houdini Tutorial
Konstantin Magnus |

Wireframe Shader – Houdini Tutorial

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER