Uploaded August 2026 | Updated September 2026, 2 weeks ago
Playthrough of Cubix - Robots for Everyone: Race 'N Robots, Blitz Games’ racing game based on the Cubix animated television series, published by The 3DO Company for the PlayStation in 2001. Released very late in the console’s life, it turns Cubix and the other robots of Bubble Town into racers in a simple kart-style competition against Kolossal. The idea is perfectly suitable for the license, but weak handling, an awkward viewing perspective and a severe lack of content make it one of the more forgettable racing games on the system.
Rating: 3/10
Instead of placing the camera directly behind your robot, Race 'N Robots uses a fixed elevated, isometric-style perspective. It certainly gives the game an unusual look, but it also creates its biggest gameplay problem: you frequently cannot see enough of the track ahead. Corners, walls and obstacles appear with little warning, so learning a course often involves memorizing what is coming rather than reacting naturally while racing. This was also one of the main complaints directed at the PlayStation version when it was released, with Official PlayStation Magazine UK particularly criticizing the inability to see the road ahead.
The controls are deliberately simple. Steering and using collected items are about all that is required, making the game easy for younger players to understand. Unfortunately, simplicity does not translate into particularly satisfying handling. Robots can feel loose around tight corners and collisions with walls have a tendency to send you bouncing around rather than producing the controlled racing lines expected from a good kart racer. One contemporary player review described the controls as straightforward but also noted moments where the robot could bounce around like a pinball.
Courses contain power-ups, hazards and Solex pickups that provide speed boosts, while keys can be collected to open hidden racetracks. The starting selection includes Cubix, Dondon, Maximix and Quixtreme, with the license doing much of the work in giving the game its personality. Between races there is also a basic upgrade system, allowing the player's robot to be improved as the championship progresses. These features provide some sense of progression, but none of them adds much strategic depth.
The single-player portion is especially thin. There are only nine standard race levels, and a competent player can work through them in well under an hour. A contemporary review completed all nine in less than sixty minutes and criticized the limited number of courses. With such a short campaign, the upgrades barely have time to become meaningful before the game is effectively over. Additional racing options and multiplayer provide some extra value, but there simply is not enough variety to give Race 'N Robots much longevity.
Presentation is at least reasonably faithful to the source material. Bubble Town is colorful, the robots are recognizable and the bright futuristic environments fit the cheerful visual style of the television show. Performance is also generally stable, helped by the elevated camera and uncomplicated environments. However, by late 2001 the PlayStation had already hosted far more visually impressive racing games, and Race 'N Robots looks basic even when judged primarily as a children's title. Its tracks are sparse, effects are modest and the entire production has the unmistakable feel of a quickly produced licensed release.
There are a few things in its favor. The controls are accessible, the characters should appeal to fans of the show and the combination of power-ups, boosts and upgrades is easy for younger players to understand. One contemporary GameFAQs reviewer was actually quite positive about the game when judging it specifically as entertainment for children, praising its colorful graphics, straightforward controls and decent speed. That makes the game somewhat less disastrous than its harshest professional reviews suggest.
Even with those allowances, Cubix - Robots for Everyone: Race 'N Robots is difficult to recommend. The restrictive camera makes racing more frustrating than it should be, the handling lacks precision and nine main races provide far too little content. Young Cubix fans may enjoy seeing the show's robots compete around Bubble Town, particularly for a short session, but as a racing game it is shallow, awkward and substantially inferior to the many excellent alternatives already available on the PlayStation by 2001.
Playthrough of Cubix - Robots for Everyone: Race 'N Robots, Blitz Games’ racing game based on the Cubix animated television series, published by The 3DO Company for the PlayStation in 2001. Released very late in the console’s life, it turns Cubix and the other robots of Bubble Town into racers in a simple kart-style competition against Kolossal. The idea is perfectly suitable for the license, but weak handling, an awkward viewing perspective and a severe lack of content make it one of the more forgettable racing games on the system.
Rating: 3/10
Instead of placing the camera directly behind your robot, Race 'N Robots uses a fixed elevated, isometric-style perspective. It certainly gives the game an unusual look, but it also creates its biggest gameplay problem: you frequently cannot see enough of the track ahead. Corners, walls and obstacles appear with little warning, so learning a course often involves memorizing what is coming rather than reacting naturally while racing. This was also one of the main complaints directed at the PlayStation version when it was released, with Official PlayStation Magazine UK particularly criticizing the inability to see the road ahead.
The controls are deliberately simple. Steering and using collected items are about all that is required, making the game easy for younger players to understand. Unfortunately, simplicity does not translate into particularly satisfying handling. Robots can feel loose around tight corners and collisions with walls have a tendency to send you bouncing around rather than producing the controlled racing lines expected from a good kart racer. One contemporary player review described the controls as straightforward but also noted moments where the robot could bounce around like a pinball.
Courses contain power-ups, hazards and Solex pickups that provide speed boosts, while keys can be collected to open hidden racetracks. The starting selection includes Cubix, Dondon, Maximix and Quixtreme, with the license doing much of the work in giving the game its personality. Between races there is also a basic upgrade system, allowing the player's robot to be improved as the championship progresses. These features provide some sense of progression, but none of them adds much strategic depth.
The single-player portion is especially thin. There are only nine standard race levels, and a competent player can work through them in well under an hour. A contemporary review completed all nine in less than sixty minutes and criticized the limited number of courses. With such a short campaign, the upgrades barely have time to become meaningful before the game is effectively over. Additional racing options and multiplayer provide some extra value, but there simply is not enough variety to give Race 'N Robots much longevity.
Presentation is at least reasonably faithful to the source material. Bubble Town is colorful, the robots are recognizable and the bright futuristic environments fit the cheerful visual style of the television show. Performance is also generally stable, helped by the elevated camera and uncomplicated environments. However, by late 2001 the PlayStation had already hosted far more visually impressive racing games, and Race 'N Robots looks basic even when judged primarily as a children's title. Its tracks are sparse, effects are modest and the entire production has the unmistakable feel of a quickly produced licensed release.
There are a few things in its favor. The controls are accessible, the characters should appeal to fans of the show and the combination of power-ups, boosts and upgrades is easy for younger players to understand. One contemporary GameFAQs reviewer was actually quite positive about the game when judging it specifically as entertainment for children, praising its colorful graphics, straightforward controls and decent speed. That makes the game somewhat less disastrous than its harshest professional reviews suggest.
Even with those allowances, Cubix - Robots for Everyone: Race 'N Robots is difficult to recommend. The restrictive camera makes racing more frustrating than it should be, the handling lacks precision and nine main races provide far too little content. Young Cubix fans may enjoy seeing the show's robots compete around Bubble Town, particularly for a short session, but as a racing game it is shallow, awkward and substantially inferior to the many excellent alternatives already available on the PlayStation by 2001.








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