Seirei Senshi Spriggan (PC Engine/TurboGrafx CD) Playthrough @longplaycenter
Seirei Senshi Spriggan (PC Engine/TurboGrafx CD) Playthrough  @longplaycenter
Uploaded August 2026 | Updated September 2026, 2 weeks ago
Developed by Compile and published by Naxat Soft in 1991, Seirei Senshi Spriggan is a vertically scrolling shoot ’em up released exclusively in Japan for the PC Engine CD-ROM². Created by staff with strong ties to the Aleste series, it combines Compile’s trademark fast-paced shooting with a distinctive fantasy-mecha setting and one of the most inventive weapon systems of the 16-bit era.

Rating: 9/10

You control the Spriggan, a magical armored mecha piloted by Jega and Rikart, as they defend their homeland against the invading Buraizubara Empire. The story is presented through Japanese voiced cutscenes between stages, but understanding the dialogue is not necessary to enjoy the game.

Gameplay immediately feels familiar to anyone who has played MUSHA or Blazing Lazers. The scrolling is fast, enemy formations arrive constantly, bosses are large, and the controls are extremely responsive. There is very little downtime, giving the entire game the energetic flow Compile was known for.

The defining feature is the elemental orb system. Four colors are available: red for fire, blue for water, yellow for earth, and green for wind. You can hold up to three orbs at once, and different combinations produce a total of 29 attack patterns.

This produces everything from wide spread shots and powerful forward attacks to homing weapons and rotating defensive projectiles. Because orbs appear frequently, experimenting with combinations is encouraged rather than punished.

Orbs also function as bombs. You can sacrifice one of your stored elements to unleash a powerful screen-clearing attack, reducing your weapon strength in exchange for immediate survival. This creates an excellent risk-versus-reward mechanic: keep your preferred weapon combination intact, or burn one of its components when the screen becomes too dangerous.

The main campaign consists of six stages, each with its own theme and increasingly elaborate enemy patterns. Environments range from bright floating landscapes and fantasy architecture to darker mechanical and volcanic settings, eventually blending the medieval-inspired aesthetic with increasingly elaborate science-fiction machinery.

Visually, Spriggan is among the strongest shooters on the PC Engine CD. Backgrounds are colorful and detailed, bosses can be enormous, and the screen frequently fills with enemies and weapon effects without ruining the fast pace. Occasionally the amount of firepower becomes visually cluttered, making smaller enemy bullets harder to distinguish, but it is rarely a serious problem.

The CD format also allows for voiced story sequences, giving the game a more elaborate presentation than most HuCard shooters. The soundtrack is energetic and fits the action well, although it does not have quite the same instantly recognizable intensity as MUSHA’s famous score.

Normal difficulty is relatively approachable by shoot ’em up standards. Frequent elemental drops mean that losing a powerful configuration is rarely disastrous, while immediate respawns prevent deaths from becoming excessively frustrating. Experienced players may find the standard setting somewhat easy, but the higher difficulties considerably increase enemy aggression and projectile density.

Spriggan was created in connection with Naxat Soft’s 1991 Summer Carnival competition, reflecting the score-focused design philosophy that was popular on the PC Engine. This, combined with the huge number of weapon combinations, gives the game considerably more replay value than simply clearing its six stages once.

Interestingly, the project originally began as a Mega Drive title and was announced under the working name Seirei Senshi Aleste before development shifted to the PC Engine. Compile deliberately moved toward a stronger fantasy theme to distinguish it from MUSHA.

An English localization titled Ghost Warrior Spriggan was later planned for North America through Working Designs but was never released. The game eventually received official Western availability decades later through the PC Engine Mini.

There are few substantial weaknesses. Some stages are slightly longer than necessary, certain weapon combinations are clearly more useful than others, and the abundance of powerful attacks can occasionally overwhelm the visuals. But these are minor complaints in an otherwise extremely polished shooter.

Seirei Senshi Spriggan represents Compile near the peak of its shoot ’em up expertise. Its excellent controls, relentless pacing, colorful presentation and exceptionally flexible elemental weapon system make it one of the standout titles in the PC Engine CD library.

For fans of MUSHA, Blazing Lazers, Zanac or classic Compile shooters in general, Spriggan is essential.
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Seirei Senshi Spriggan (PC Engine/TurboGrafx CD) Playthrough

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