Uploaded November 2023 | Updated September 2026, 3 weeks ago
My favorite CSS long knife mod! The original model is from a mod from The Elder Scrolls 5, I transferred it to CSS, and the animations are from Left 4 Dead 2. This model has 2 chopping actions, and it also comes with a manual inspection action.
Hengdao is the sword of officers and soldiers in the Sui and Tang dynasties of China. It was one of the standard equipment of the main army in the Tang Dynasty. The shape of the sword is inherited from the Han Dynasty Huanshou sword. Most of the military horizontal knives in the early Tang Dynasty retained the Huanshou (Huanshou refers to a metal ring at the end of the handle of the knife).
The mod comes with a small plugin (requires plugin platform support to take effect), so that the mod with dynamic bloodstain effect! The blade has 3 skins: clean - with a little blood - full of blood. When you slash a handful of enemies (only when you deal effective damage), blood will appear on the blade. When your knife cuts many enemies, your knife will be full of blood!
Credits:
Model source: A mod from The Elder Scrolls 5
Action source:
【【求生之路2】mana武士刀-修改-哔哩哔哩】 b23.tv/EbFheqG,
steamcommunity.com/sharedfiles/filedetails/?id=3044737547
Model conversion + action binding + sound binding + material adjustment: Myself
Technical Director: Old Jesse
Link:
drive.google.com/file/d/1hFA0tkYBPuqlYApUZfxLz5ktFu2LH0Fd/view?usp=sharing
My favorite CSS long knife mod! The original model is from a mod from The Elder Scrolls 5, I transferred it to CSS, and the animations are from Left 4 Dead 2. This model has 2 chopping actions, and it also comes with a manual inspection action.
Hengdao is the sword of officers and soldiers in the Sui and Tang dynasties of China. It was one of the standard equipment of the main army in the Tang Dynasty. The shape of the sword is inherited from the Han Dynasty Huanshou sword. Most of the military horizontal knives in the early Tang Dynasty retained the Huanshou (Huanshou refers to a metal ring at the end of the handle of the knife).
The mod comes with a small plugin (requires plugin platform support to take effect), so that the mod with dynamic bloodstain effect! The blade has 3 skins: clean - with a little blood - full of blood. When you slash a handful of enemies (only when you deal effective damage), blood will appear on the blade. When your knife cuts many enemies, your knife will be full of blood!
Credits:
Model source: A mod from The Elder Scrolls 5
Action source:
【【求生之路2】mana武士刀-修改-哔哩哔哩】 b23.tv/EbFheqG,
steamcommunity.com/sharedfiles/filedetails/?id=3044737547
Model conversion + action binding + sound binding + material adjustment: Myself
Technical Director: Old Jesse
Link:
drive.google.com/file/d/1hFA0tkYBPuqlYApUZfxLz5ktFu2LH0Fd/view?usp=sharing

![[CSS] Escape from Tarkov KRISS Vector Gen2 - Leihui Dagger 2nd Generation SMG
[CSS] Escape from Tarkov KRISS Vector Gen2 - Leihui Dagger 2nd Generation SMG [CSS] Escape from Tarkov KRISS Vector Gen2 - Leihui Dagger 2nd Generation SMG](https://i.ytimg.com/vi/eebAMdFDjUk/mqdefault.jpg)
![[CSS] DeathMatch:SM Plugin Improved Version
The video was recorded by Old Jesse. Thank you very much for his help!
Surely everyone has heard of the Deathmatch mode. This time, Im sharing an improved version of a classic Deathmatch plugin.
This is my improved version of the DeathMatch:SM plugin for SourceMod (original plugin: https://forums.alliedmods.net/showthread.php?p=929190). First, thanks to the original author, altex! The improvements in this version include:
1. Added a Team Battle sub-mode (mimicking team battle modes in games like CSOL). Disabled by default. Use the CVAR sm_ggdm_teambattle_enable to enable/configure it (range: 0-999, where 0 disables it, and 1-999 sets the team kill target). When enabled, the top of the screen displays the current kill counts for CT and T teams. When one team reaches the target kill count, that team wins the round, ending it immediately.
2. Removed hostage entities and disabled bomb planting by Ts to prevent unrelated entities/actions from interfering with deathmatch gameplay and causing premature round endings.
3. Increased rewards for killing real players: $1500 per kill.
4. Increased rewards for killing bots (greater than that for real players) to prevent bots from running out of money for weapon purchases in later stages.
For the installation and usage methods, please refer to the instruction documents in the compressed package.
Dowload:
https://mega.nz/file/XYVj0ASK#5K6_c2sySWMqAl2oHT0z9fOopTalWyJf2wvPDSFQdgE [CSS] DeathMatch:SM Plugin Improved Version](https://i.ytimg.com/vi/gUYr2aBImIs/mqdefault.jpg)



![[CSS] Zombie Scenario Partial Stages Video & Standalone Version Release!
Heres a trial gameplay of some stages from the CSO-like Zombie Scenario mode in the Zombie Mod Package (Stage 5 - Stage 11), recorded and shared with everyone. Thank you for watching! Due to the large number of zombies, I used some powerful weapons, such as Dual Desert Eagle, Dual MP7, Cyclone AK, Destroyer MG3, Gatling M134, Dragon Breath shotgun, and the hero-exclusive weapon SVDEX (Heros Wrath SVD), among others. Particularly, SVDEX (which cannot be purchased in the menu and can only be obtained by entering `sm_svd` in the console) deals extremely high damage in both modes, making it truly a legendary weapon!
Additionally, this release includes a standalone integrated version of the Zombie Scenario plugin and the Zombie Scenario zombie skills plugin, which I have slightly modified. It can run on a clean installation of Counter-Strike: Source (without requiring the full Zombie Mod Package) and supports bot teammates and online play! Special thanks to the original authors, H-AN and @ducheese251 !
The Zombie Scenario plugin requires version 1.11 or higher of the plugin platform. For detailed usage instructions, please refer to the documentation.
Zombie Scenario Plugin Standalone Version:
https://mega.nz/file/zdtiAbga#TPOq7cboZ5Lj81_oCJ7s9bYeR_tR36tNYuGb9wEf5Yg
Zombie Scenario Plugin Code:
https://github.com/H-AN/H-AN-CSS-ZombieScenario
Zombie Mod Package Now Features CSO-like Zombie Scenario Mode:
https://youtu.be/4BhsSHByuUU?si=tcSLQ3hgKFvZkV75 [CSS] Zombie Scenario Partial Stages Video & Standalone Version Release!](https://i.ytimg.com/vi/hgUczrlCEck/mqdefault.jpg)
![[CSS] COD Black Ops 2 M27 IAR (Support sight switching, Dynamic Scope)
The original publisher of this old mod is KcohS. Cjsrk added an acog scope to it, and adapted it to fit my Side Sight ADS plugin inspection plugin and the running plugin.
The weapon now supports manual inspection, tactical reloading, ADS (including its high power scope and Auxiliary red dot scope) and running. This weapon replaces galil.
To use the ADS feature of the weapon, you need to make sure you have the Side Sight ADS plugin installed.
How to use the ADS of this weapon:
**Hip-fire → Primary Optic**: left ALT key.
**Hip-fire → Secondary Optic**: Right-click.
**Switch Between Optics (When the auxiliary sight is on)**: ALT while scoped.
**Exit Scopes**: Right-click.
Download:
https://mega.nz/file/3V8hmYAD#6GNS_WU9mzLCz63kAVq46mnDbPgRdpTKzU_tUYa3AB0
Side Sight ADS plugin v1.0:
https://youtu.be/iV9GkYxHjcw?si=6dusy7owLhx4Sgsq
Suitable weapons:
https://mega.nz/folder/Oc9hHIjZ#ziTUwxRc9t13jfj9EJsg1A [CSS] COD Black Ops 2 M27 IAR (Support sight switching, Dynamic Scope)](https://i.ytimg.com/vi/iCLTCXb2XuE/mqdefault.jpg)
![[CSS] New Version of Side Sight ADS Plugin Supporting Hybrid Scopes Released!
Special Note:
The official 64-bit update for CSS has recently been released. If you own the official version and use plugins, DO NOT update yet! This update will break plugin platform functionality, disabling all plugins. The latest v1.13.0 version of the plugin platform is updated but it does not seem to be perfect, please wait until a new plugin platform compatible with 64-bit CSS is released and runs stable enough to update the game!
Side Sight ADS Plugin has finally reached v1.0! The previous v0.8 version only supported sniper rifles with side-mounted sights. The new version now adds support for assault rifles and SMGs with hybrid scopes (e.g., red dot scope+ flip magnifier combos, ACOG scopes with top-mounted red dots scope, etc.). Compatible weapons now allow seamless switching between hip-fire and dual optic modes!
Currently, only 2 weapon mods with hybrid scopes are compatible with this plugin. We hope more modders will create hybrid-scope weapons for this system!
Special thanks to Old Jesse for his invaluable insights, extensive testing, and feedback—this update wouldn’t exist without him!
Important Instructions:
If you are using the old v0.8 Side Sight ADS plugin and its compatible weapon mods:
1. DO NOT overwrite your existing IronSight2.txt file.
2. Open the old IronSight2.txt, and according to the ReadMe! .txt specification file, change the original side sight ads code.
Failure to do this will cause the plugin to ignore invalid codes, breaking functionality!
Plugin Download:
https://mega.nz/folder/CMUjVTAJ#MR6-KEmES3ZAOYmtE3gl_A
Suitable weapons:
https://mega.nz/folder/Oc9hHIjZ#ziTUwxRc9t13jfj9EJsg1A
Old version of the Side Sight ADS Plugin Demo:
https://youtu.be/qb7oCJqZ4s8?si=1FpXmexHGSdFlRfY [CSS] New Version of Side Sight ADS Plugin Supporting Hybrid Scopes Released!](https://i.ytimg.com/vi/iV9GkYxHjcw/mqdefault.jpg)
![[CSS] A World War II-themed mods integration package
This is a CS Source mods integration pack themed around the war in which the Chinese army resisted Japanese aggression during World War II.
Because the map is large and I added 40 bots, it sometimes appears a bit laggy.
Map name: ba_forest [CSS] A World War II-themed mods integration package](https://i.ytimg.com/vi/iyWu96Mk1Ac/mqdefault.jpg)
![[CS:S] Bullet physical effect enhancement
If you have already installed the MW Gunfire Particles Pack (which is likely, as many players have it installed—my CSS Modern War on Terror Mods Integration Package also includes it), simply open game.cfg or autoexec.cfg in cstrike/cfg/, add the following line:
cl_new_impact_effects 1
Save the file after adding the line.
You will notice that the bullet impact effects become much more spectacular than the default! The dust and smoke effects are more obvious! Shooting glass will even cause glass shards to fall! The downside is that this may affect frame rates.
If you have not installed the MW Gunfire Particles Pack, you can click the download link to install the Bullet Physics Enhancement Pack and follow the instructions included in the compressed file.
Link:
https://mega.nz/file/OV9CVBDB#tPwmV5HqUAOQtPJ4qCgpSiFI4E5NeNThu4aUUUwWT64 [CS:S] Bullet physical effect enhancement](https://i.ytimg.com/vi/izFUW4Xhqyg/mqdefault.jpg)