[CSS] DeathMatch:SM Plugin Improved Version @98b40
[CSS] DeathMatch:SM Plugin Improved Version  @98b40
Uploaded May 2025 | Updated September 2026, 3 weeks ago
The video was recorded by Old Jesse. Thank you very much for his help!
Surely everyone has heard of the Deathmatch mode. This time, I'm sharing an improved version of a classic Deathmatch plugin.
This is my improved version of the DeathMatch:SM plugin for SourceMod (original plugin: forums.alliedmods.net/showthread.php?p=929190). First, thanks to the original author, altex! The improvements in this version include:
1. Added a Team Battle sub-mode (mimicking team battle modes in games like CSOL). Disabled by default. Use the CVAR sm_ggdm_teambattle_enable to enable/configure it (range: 0-999, where 0 disables it, and 1-999 sets the team kill target). When enabled, the top of the screen displays the current kill counts for CT and T teams. When one team reaches the target kill count, that team wins the round, ending it immediately.
2. Removed hostage entities and disabled bomb planting by Ts to prevent unrelated entities/actions from interfering with deathmatch gameplay and causing premature round endings.
3. Increased rewards for killing real players: $1500 per kill.
4. Increased rewards for killing bots (greater than that for real players) to prevent bots from running out of money for weapon purchases in later stages.

For the installation and usage methods, please refer to the instruction documents in the compressed package.


Dowload:
mega.nz/file/XYVj0ASK#5K6_c2sySWMqAl2oHT0z9fOopTalWyJf2wvPDSFQdgE
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[CSS] DeathMatch:SM Plugin Improved Version

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