Uploaded February 2025 | Updated September 2026, 2 weeks ago
Note: This plugin only supports plugin platforms of at least v1.11 or later!
This is a Spring Festival gift for everyone! Wishing you all a happy New Year and good fortune in everything! This plugin is modified from the SourceMod plugin "Throwing Knives" for CS:S. The original plugin only generated throwing knives that could deal damage, but after my modifications, it now supports "mainstream" remote cold weapons! It not only supports throwing knives (supports new weapons from the adding new guns plugin, allowing up to 10 melee weapons to be used as throwing knives), but also supports primary or secondary weapons adapted as bows or crossbows, firing arrows that can damage enemies (each supporting up to 10 weapons, supports new weapons from the adding new guns plugin).
Special thanks to old Jesse for his testing and advice, without him this new version of the plugin would not have been born!
Throwing knives are thrown by pressing the "K" key, while bows and crossbows are fired with the left mouse button. Thrown knives or arrows will be visible when they hit a person, wall, or object. Enemies killed by knives or arrows will also display the killing weapon on their bodies.
The compressed package includes 4 adapted weapons (all supporting manual inspection): 2 types of throwing knives (you can choose one, or use the second as an additional weapon from adding new guns plugin), 1 bow (compatible with the ads plugin, allowing right-click aiming), and 1 crossbow mod, which can be freely selected. I hope to see more adapted mods in the future!
Download:
mega.nz/folder/SIcnUSbC#OeDa7eVmTzjV1Tta5X0CPA
Note: This plugin only supports plugin platforms of at least v1.11 or later!
This is a Spring Festival gift for everyone! Wishing you all a happy New Year and good fortune in everything! This plugin is modified from the SourceMod plugin "Throwing Knives" for CS:S. The original plugin only generated throwing knives that could deal damage, but after my modifications, it now supports "mainstream" remote cold weapons! It not only supports throwing knives (supports new weapons from the adding new guns plugin, allowing up to 10 melee weapons to be used as throwing knives), but also supports primary or secondary weapons adapted as bows or crossbows, firing arrows that can damage enemies (each supporting up to 10 weapons, supports new weapons from the adding new guns plugin).
Special thanks to old Jesse for his testing and advice, without him this new version of the plugin would not have been born!
Throwing knives are thrown by pressing the "K" key, while bows and crossbows are fired with the left mouse button. Thrown knives or arrows will be visible when they hit a person, wall, or object. Enemies killed by knives or arrows will also display the killing weapon on their bodies.
The compressed package includes 4 adapted weapons (all supporting manual inspection): 2 types of throwing knives (you can choose one, or use the second as an additional weapon from adding new guns plugin), 1 bow (compatible with the ads plugin, allowing right-click aiming), and 1 crossbow mod, which can be freely selected. I hope to see more adapted mods in the future!
Download:
mega.nz/folder/SIcnUSbC#OeDa7eVmTzjV1Tta5X0CPA



![[CSS] glock18c Remake
The new mod has adopted Escape from Tarkovs bullet models and adjusted the chambering animation, resulting in smoother and more coordinated movements.
Download:
https://drive.google.com/file/d/1Ype2joKtimJ5yMprIyo0jTCT2-iGnSPH/view?usp=sharing [CSS] glock18c Remake](https://i.ytimg.com/vi/XI1fPn4JiSM/mqdefault.jpg)
![[CS:S] Flamethrower Showcase
The flamethrower in the first segment of the video is from my Chinese Anti-Japanese War Mod. Use it to incinerate Japanese officers and soldiers!
The flamethrower in the second segment is from my Zombie Mod Integration Pack, specifically the Zombie Scenario mode. Its incredibly powerful, capable of inflicting massive area-of-effect damage and mowing down hordes of zombies!
Please note that the original flamethrower plugin was created by H-AN, not by me. Therefore, I cannot provide a standalone version of the flamethrower at this time. Players who genuinely want a standalone version can download my Zombie Mod Integration Pack and extract the necessary files themselves.
Zombie mod package link:
https://mega.nz/folder/fBcESZLa#ifv 1uWbTDrUEE4SGXEKg
Zombie Mode integration package veido:
https://youtu.be/b6hJ_u28yAk?si=YCVVBK-XPBtna2vm [CS:S] Flamethrower Showcase](https://i.ytimg.com/vi/Xc0_tkeWRTo/mqdefault.jpg)

![[CSS] P226 Remake
Fix the smoothness of the model and the position of the bullets.
Download:
https://drive.google.com/file/d/1K1YD4bImyA6MpqLBHr0B8DHx7_NbdrBy/view?usp=sharing [CSS] P226 Remake](https://i.ytimg.com/vi/YALKYYRa8Cc/mqdefault.jpg)
![[CSS] Share mods(30+) those have been modified to fit the ADS plugin
ADS weapons in the demo video: aks74u, qbz192, mp5k
I know its difficult to make your own ADS model for most people. As a result, I modified a number of mods to make them suitable for the ADS (iron sight) plugin. Including ak47, ak12, m16, aug, g36c, hk416, scar, xm7 and many more weapon mods.
These mods come from EA45, YabrakProds, IvIr Why, CindyQwQ, me or other authors, or from GameBanana. Thank them for making these mods. I just modified these mods and added ads models for them.
Now, I share these modified mods with you. There are over thirty mods! They all have ads models and corresponding ads codes. Please select and download. You can use them directly to play cs source or refer to the research.
Mods link:
https://drive.google.com/drive/folders/1Toax1OwfO0XtiPT0MzdvIt60Ram46OOi?usp=sharing
ADS (iron sight) plugin download:
https://drive.google.com/file/d/1LYjitNbCD1CpaMwmxIb4VCwvrdvSnHcZ/view?usp=sharing
ADS (Iron Sight) Plugin For CS Source:
https://m.youtube.com/watch?v=qS_WlyFd3mQ&t=66s
World War II weapons(20+) mods link:
https://drive.google.com/drive/folders/1WwQbETHXpttJbHVxBC5h63S6jKJXOYxg?usp=sharing [CSS] Share mods(30+) those have been modified to fit the ADS plugin](https://i.ytimg.com/vi/YBXiYvMhK9c/mqdefault.jpg)

![[CS:S] Adding new guns plugin v1.3 has been released (it fixes the movement delay issue!)
The latest version of the Adding New Guns plugin has been developed after more than two months of hard work and is now available!
Note: As the latest version of the Adding new guns plugin is only compatible with the latest version (v1.0.0) of the ADS plugin, the latest version (v1.1.0) of the Side Sight ADS plugin, and the latest version (v1.3.0) of the Running (Sprint) with weapons plugin, if you are using any of these plugins, please update them to the latest versions!
Adding New Guns Plugin v1.3 is the latest version of my Adding New Guns plugin series. Compared to the long-released v1.2, the updates are as follows:
1. The biggest update: Almost a complete rewrite of the plugin, abandoning the previous version’s practice of disabling client side prediction to avoid the movement lag and other issues that many users reported as a result of disabling client side prediction!
2. Now compatible with game modes such as Deathmatch, Team Deathmatch, and Gun Game. Therefore, unlike v1.2, there is no need for separate special versions for these modes.
3. For new shotguns (weapons whose parent class is a shotgun) or weapons with a Bullets value greater than 1 in their script, multiple bullet holes can now be displayed, supporting up to 8 bullet holes per shot.
The successful release of this version (which does not disable client-side prediction) would not have been possible without my own research and some help from DeepSeek, as well as thanks to H-AN and Sourcemod user Khebre (who provided the initial code for preventing weapon flickering). Special thanks to Lao Jiexi and Ducheese for their thorough testing and many valuable suggestions, and also to all the players who have given me feedback along the way! Without you all, this plugin would not be what it is today!
Compatibility with other plugins:
I. Bot Weapon Usage Plugin (Weapons For Bot.smx)
Compatible. No modification needed.
II. ADS Plugin (Iron Sight plugin)
1. Only compatible with the latest version v1.0.0.
2. For new fully automatic weapons (machine guns, assault rifles, etc.), the value of Enable old method for loading ADS models in the ADS configuration must be set to 2.
For non-automatic new weapons (pistols, shotguns, semi-automatic rifles, sniper rifles, etc.), the same field must be left blank. Otherwise, ADS animation errors will occur.
Note: Weapons that replace stock weapons (i.e., not added by this plugin) do not require changes to their ADS configuration.
3. If your fully automatic new weapon has only 2–3 ADS shooting animations and you notice frequent animation loss or possible crashes during ADS firing, try setting the Disable ADS fire animation sync field to 1. Since both the new weapons plugin and the ADS plugin sync ADS shooting animations for fully automatic weapons, reducing interference from one side (e.g., the ADS plugin) may improve animation smoothness and stability.
III. Side Sight ADS Plugin
1. Only compatible with the latest version v1.1.0.
2. For new fully automatic weapons, the value of Enable old method for loading side sight models must be set to 2.
For non-automatic new weapons, this field must be left blank. Otherwise, side sight animation errors will occur.
Note: Weapons that replace stock weapons do not require changes.
3. If your fully automatic weapon has only 2–3 side sight shooting animations and you experience animation loss or crashes, try setting the Disable side sight fire animation sync field to 1.
4. When using a new weapon compatible with the side sight plugin, there is a low chance that upon first pressing ALT to enter the main scope, the side sight transition animation may not play or the scope overlay may not appear. Simply press ALT again to exit to hip fire, and subsequent scoping will work normally. This bug is rare and occurs at most once per weapon type.
IV. Running (Sprint) with Weapons Plugin
1. Only compatible with the latest version v1.3.0.
2. The value of sm_run_newgun_speed in plugin.run_with_weapon.cfg must remain at its default 1.0.
V. Switching Weapons Skins Plugin for CSS
Only compatible with the latest version v0.5.0.
VI. Other plugins (Manual inspection plugin, Tactical Reloading Plugin, Dragon’s Breath ammo plugin, Easy GunGame plugin, Melee weapon power modifier plugin, Under barrel grenade launcher plugin, Rocket model and its plugin, QuickMelee plugin, etc.)
Compatible. No modification needed.
Download:
https://drive.google.com/file/d/1OhL9fyvr-vWDPMgJATKOJBTxt-ro5OHi/view?usp=sharing
Sourcemod Link:
https://forums.alliedmods.net/showthread.php?t=343592
The latest ADS plugin v1.0.0:
https://drive.google.com/file/d/1LYjitNbCD1CpaMwmxIb4VCwvrdvSnHcZ/view?usp=sharing
The latest Side Sight ADS plugin v1.1.0:
https://mega.nz/file/PZVX2aCR#1b5VvcML-LWg8IoDx5S3dhYjxdSjeOPKCZy1qu2HI1A
The latest Running (Sprint) with weapons plugin v1.3.0:
https://mega.nz/folder/mQNRHS6b#mDRBYuA9ydMsIrWKclDbXA [CS:S] Adding new guns plugin v1.3 has been released (it fixes the movement delay issue!)](https://i.ytimg.com/vi/Yv-zFa5vCEg/mqdefault.jpg)
![[CSS] Dynamic Scope effect test 2: actual combat test
Preview 2 of the new ADS plugin is released! The lenses have an edge-shaded effect.
This time it’s a video of @ducheese251 . This video is a video he recorded using his own modified mod to match the ADS plugin, and tried out the actual combat effect of Dynamic Scope!
Preview 1:
https://youtu.be/jtFq8XT-0x4?si=ZWYCMKMrhecgFmSc [CSS] Dynamic Scope effect test 2: actual combat test](https://i.ytimg.com/vi/YwjEZCqtcDM/mqdefault.jpg)