Center for Science and the Imagination | CSI Skill Tree: Time and Emotion in Video Games with Jessica L. Conditt and Tochi Onyebuchi @imagineASU | Uploaded September 2020 | Updated October 2024, 24 minutes ago.
CSI Skill Tree is a series that examines and celebrates how video games envision possible futures, build rich and thought-provoking worlds, and engage people as active participants in unfolding and interpreting stories.
In this episode, we chat with speculative fiction novelist Tochi Onyebuchi and Jessica L. Conditt, senior editor at Engadget, about how video games orchestrate time and emotion. In the course of the conversation, we explore a variety of examples, including Death Stranding, Flower, and Sekiro: Shadows Die Twice.
About our speakers:
Jessica L. Conditt is senior editor at Engadget, where she covers video games and strives to tell human stories within the broader tech industry. She is also a novelist currently working on her second near-future, sci-fi-adjacent book. Learn more at engadget.com/about/editors/jessica-conditt
Tochi Onyebuchi is the author of Beasts Made of Night, its sequel Crown of Thunder, War Girls, and his adult fiction debut Riot Baby, published by Tor.com in January 2020. He is the winner of the Ilube Nommo Award for Best Speculative Fiction Novel by an African and has appeared in Locus Magazine's Recommended Reading list. Learn more at tochionyebuchi.com
About the Center for Science and the Imagination:
The Center for Science and the Imagination at Arizona State University engages in research, outreach and radical collaborations to reinvent our relationship with the future. From writers, artists, and teachers to scientists, engineers, and technologists, we bring diverse intellectual practices together to create visions of the future that are inspiring, inclusive, and imaginative. Learn more at https://csi.asu.edu
CSI Skill Tree is a series that examines and celebrates how video games envision possible futures, build rich and thought-provoking worlds, and engage people as active participants in unfolding and interpreting stories.
In this episode, we chat with speculative fiction novelist Tochi Onyebuchi and Jessica L. Conditt, senior editor at Engadget, about how video games orchestrate time and emotion. In the course of the conversation, we explore a variety of examples, including Death Stranding, Flower, and Sekiro: Shadows Die Twice.
About our speakers:
Jessica L. Conditt is senior editor at Engadget, where she covers video games and strives to tell human stories within the broader tech industry. She is also a novelist currently working on her second near-future, sci-fi-adjacent book. Learn more at engadget.com/about/editors/jessica-conditt
Tochi Onyebuchi is the author of Beasts Made of Night, its sequel Crown of Thunder, War Girls, and his adult fiction debut Riot Baby, published by Tor.com in January 2020. He is the winner of the Ilube Nommo Award for Best Speculative Fiction Novel by an African and has appeared in Locus Magazine's Recommended Reading list. Learn more at tochionyebuchi.com
About the Center for Science and the Imagination:
The Center for Science and the Imagination at Arizona State University engages in research, outreach and radical collaborations to reinvent our relationship with the future. From writers, artists, and teachers to scientists, engineers, and technologists, we bring diverse intellectual practices together to create visions of the future that are inspiring, inclusive, and imaginative. Learn more at https://csi.asu.edu