Uploaded January 2015 | Updated September 2026, 1 week ago
Bueno, pero… ¿pero esto qué es?
Si has estado durante 1997 en la clase de 3ºLV del Instituto de Bachillerato Fray Ignacio Barrachina de Ibi (Alicante), te partirás el chorizo de lo lindo con nuestras historias reflejadas en el juego, ya que las habrás podido vivir en la realidad. Aunque si has estado en por aquella época en el instituto y/o conoces a los autores o amigos de los mismos, también las conocerás. Las pruebas están sacadas de la pura realidad, aunque “El de Lupas” es un personaje ficticio.
Actualización 2011: ¡Y una mierda! El de lupas era el jefe de estudios del instituto en aquella época. Pusimos que era un personaje ficticio porque estábamos acojonados por si tomaban represalias.
Vale, y ¿de qué va esto?
La acción transcurre en la villa de IBI, situada al norte de la provincia de Alicante. Allí, los alumnos de 3ºLV del Instituto se van de viaje de fin de curso, y por causas del destino, sufren un accidente. Todos mueren y siendo como son, acaban yendo al infierno, donde les espera el Demonio.
Satanás había estado practicando el “Drinking de Vodka a palo seco”, y les dio la oportunidad de volver al pasado para salvar sus almas. Si entonces, ellos superaban en atrevimiento y valentía a las demás clases, se salvarían y no volverían con Lucifer, pero en caso contrario, convivirían eternamente con este individuo.
En concreto, necesitan 40 puntos que deberán conseguir en los 8 días de Oro que Satanás les dio de plazo máximo para conseguirlos y cada prueba ocupa un día entero. Satán era un fiel amigo de “El de Lupas”, el cual estará al acecho para que los alumnos de 3ºLV no consigan su objetivo. Cuidado con este hombre, porque tiene muy mala leche y tratar por todos los medios de cogerte para restarte puntos y tratar de que el destino de 3ºLV sea el infierno.
Anda, explícame cómo se juega
Existen 10 pruebas numeradas de 0 a 9. Partes con 0 puntos y debes alcanzar 40 puntos en 8 días. Cada día se celebra una prueba. Puedes repetir prueba las veces que quieras.
Elige, elige
En todas las pruebas dispones de 3 opciones a elegir. Estas están ordenadas de menor a mayor valentía. Ejemplo:
elige, elige...
Cuanto más te la juegues, más probabilidades tendrás de que te pillen, pero menos puntos te jugarás. Sin embargo, si te la juegas poco (eres un mierda, vamos) es más probable salir airoso de la prueba, pero como te pillen, te quitarán muchos puntos. En caso de salir victorioso en una prueba, el que más se la juegue, más puntos ganará. En el cuadro siguiente queda reflejado la puntuación, porcentajes, etc.
Bueno, pero… ¿pero esto qué es?
Si has estado durante 1997 en la clase de 3ºLV del Instituto de Bachillerato Fray Ignacio Barrachina de Ibi (Alicante), te partirás el chorizo de lo lindo con nuestras historias reflejadas en el juego, ya que las habrás podido vivir en la realidad. Aunque si has estado en por aquella época en el instituto y/o conoces a los autores o amigos de los mismos, también las conocerás. Las pruebas están sacadas de la pura realidad, aunque “El de Lupas” es un personaje ficticio.
Actualización 2011: ¡Y una mierda! El de lupas era el jefe de estudios del instituto en aquella época. Pusimos que era un personaje ficticio porque estábamos acojonados por si tomaban represalias.
Vale, y ¿de qué va esto?
La acción transcurre en la villa de IBI, situada al norte de la provincia de Alicante. Allí, los alumnos de 3ºLV del Instituto se van de viaje de fin de curso, y por causas del destino, sufren un accidente. Todos mueren y siendo como son, acaban yendo al infierno, donde les espera el Demonio.
Satanás había estado practicando el “Drinking de Vodka a palo seco”, y les dio la oportunidad de volver al pasado para salvar sus almas. Si entonces, ellos superaban en atrevimiento y valentía a las demás clases, se salvarían y no volverían con Lucifer, pero en caso contrario, convivirían eternamente con este individuo.
En concreto, necesitan 40 puntos que deberán conseguir en los 8 días de Oro que Satanás les dio de plazo máximo para conseguirlos y cada prueba ocupa un día entero. Satán era un fiel amigo de “El de Lupas”, el cual estará al acecho para que los alumnos de 3ºLV no consigan su objetivo. Cuidado con este hombre, porque tiene muy mala leche y tratar por todos los medios de cogerte para restarte puntos y tratar de que el destino de 3ºLV sea el infierno.
Anda, explícame cómo se juega
Existen 10 pruebas numeradas de 0 a 9. Partes con 0 puntos y debes alcanzar 40 puntos en 8 días. Cada día se celebra una prueba. Puedes repetir prueba las veces que quieras.
Elige, elige
En todas las pruebas dispones de 3 opciones a elegir. Estas están ordenadas de menor a mayor valentía. Ejemplo:
elige, elige...
Cuanto más te la juegues, más probabilidades tendrás de que te pillen, pero menos puntos te jugarás. Sin embargo, si te la juegas poco (eres un mierda, vamos) es más probable salir airoso de la prueba, pero como te pillen, te quitarán muchos puntos. En caso de salir victorioso en una prueba, el que más se la juegue, más puntos ganará. En el cuadro siguiente queda reflejado la puntuación, porcentajes, etc.

![Dragon Ball GT: Transformation (2005) Ending [GBA]
Dragon Ball GT: Transformation is a 2005 Game Boy Advance video game developed by Webfoot Technologies, and based on the first half of Dragon Ball GT (up to the Baby Saga). The game is a standard Beat-em-up, similar to Dragon Ball: Advanced Adventure. The game is technically a sequel to the Legacy of Goku series each covering a third of the Dragon Ball Z storyline and also developed by Webfoot Technologies, but it is not an Action/RPG like the other three. Dragon Ball GT: Transformation (2005) Ending [GBA]](https://i.ytimg.com/vi/S4uiYa3NDsc/mqdefault.jpg)
![Moebius: Empire Rising - The Alfonse Home [MUSIC]
The superb soundtrack of Jane Jensens Moebius. Composed by Robert Holmes, also the composer for the Gabriel Knight games.
Moebius: Empire Rising is a graphic adventure video game developed by Pinkerton Road and Phoenix Online Studios. It was released on Microsoft Windows and OS X on April 15, 2014, with Linux, iOS and Android versions to follow. The game is a spiritual successor to the Gabriel Knight series.
The game tells the story of Malachi Rector, an antiques dealer who travels the world hunting down valuable artefacts. After returning from a trip to Spain hes hired by Amble Dexter, the head of a secretive government agency called FITA, to investigate a series of events and document them in his meticulous way.
The first event is the death of a young woman in Venice, found hanging from a bridge. As Rector investigates her life, he realizes that the beautiful and talented young woman—and the interrupted path of her life—had great hidden significance: Amble Dexter and his associates are playing with the fabric of life in a way Rector never imagined was possible. Even he, Rector himself, is part of a larger pattern. He must figure out who is doing what, and whether their intentions are for good or ill, before he can decide if he will play his pre-scripted role or try to change the outcome. This is a metaphysical thriller à la Dantes Equation and Gabriel Knight. Moebius: Empire Rising - The Alfonse Home [MUSIC]](https://i.ytimg.com/vi/SGSXYQmdgMo/mqdefault.jpg)
![The Da Vinci Code (2006) Trailer [PS2]
The Da Vinci Code is a video game for PlayStation 2, Xbox and Microsoft Windows, developed by The Collective, Inc. and published by 2K Games. Based on the novel by Dan Brown, the game is not associated with the film of the same name, and as such the characters have no resemblance to their movie counterparts. Additionally, some differences exist between the novel and the game. For example, instead of Opus Dei, the name of the sect in the game is Manus Dei. The game was released on May 19, 2006 in North America, and On May 16, 2007 in Europe. The Da Vinci Code (2006) Trailer [PS2]](https://i.ytimg.com/vi/SOjFor-OsXI/mqdefault.jpg)
![Star Ocean: First Departure (2007) Ending [PSP]
Star Ocean: First Departure is an enhanced remake[16] of the original Star Ocean, developed by TOSE.[17][18] The first details of the game were revealed at the Star Ocean Special Stage during the Square Enix Party 2007, alongside those of Star Ocean: The Second Story. Yoshinori Yamagishi, producer of the series, stated that he wants the remakes to feel as though theyre completely new games.[19] The game was released in Japan on December 27, 2007, and was released in North America and Europe on October 21, 2008 and October 24, 2008 respectively; making it the first time that the original Star Ocean was officially released outside of Japan.[1] The English localization was handled by Nanica, Inc., with voice-over production services provided by Epcar Entertainment, Inc. Recordings were made at the Oracle Post studios in Burbank, CA.
First Departure uses a slightly altered version of the engine used for Star Ocean: The Second Story with similar features, including prerendered backgrounds and 3D battle fields. Production I.G provided new artwork and animated cutscenes for the game. New playable characters have been added as well. There are new voice actors and extensive amounts of new, fully voiced dialogue.[20] Some music from Star Ocean: The Second Story, such as that of the bonus dungeon and riding a bunny on the world map, are played during similar scenes in the remake. It also features a theme song: Heart by the Japanese group Asunaro. Star Ocean: First Departure (2007) Ending [PSP]](https://i.ytimg.com/vi/SXB6XiIMVHM/mqdefault.jpg)
![Ben Jordan - Case 3: Smailholm [MUSIC]
A tiny village in Scotland has seen better days. Recently, two little girls have been murdered and the locals suspect the work of witches. In what may be his toughest case yet, Ben must figure out what happened to the children and discover if the witch rumors are true. However, this time he may end up in over his head...
Ben Jordan: Paranormal Investigator is the main title of a planned series of eight amateur adventure games made by Francisco Grundislav Gonzalez with freeware adventure game engine Adventure Game Studio. To date, there have been seven games released in the series, each game being a separate case investigated by Ben Jordan, the protagonist and player character. Each game features the main title and a subtitle, usually relating to the plot of the case. The series distinguishes itself from other games about paranormal investigation in that many of the paranormal phenomena are taken from real-life legends and folklore.
There were originally nine games planned, but one was dropped because of a weak plot.
Case 1: In search of the skunk ape Edit
In Jordans first case, he is called to the Wikipedia:Everglades, where he investigates the murder of a ranger who was another victim of a serial killer who rips the liver out of his victims bodies, and the murders are connected to the local legend of the Wikipedia:skunk ape. The game was re-released in a deluxe version containing new puzzles and a speech pack and new graphics. Ben Jordan - Case 3: Smailholm [MUSIC]](https://i.ytimg.com/vi/SbEbk-OcVg4/mqdefault.jpg)

![Ben Jordan - Case 2: Dunesberg [MUSIC]
Ben is called out to the tiny desert town of Dunesberg, California, to investigate the disappearance of a local man who went out searching for the Lost Galleon, a Spanish treasure ship said to be located somewhere beneath the sands. Ben Jordan - Case 2: Dunesberg [MUSIC]](https://i.ytimg.com/vi/Tb8xpBr4Is8/mqdefault.jpg)
![Two Of A Kind (2004) Ending [WINDOWS]
Bluff City is a town of unusual people, with unusual abilitles. Tim and Tiffany Walters are fraternal twins, born and raised in Bluff City. After a traumatic childhood (which they dont talk about), they became extremely close and depend on each other for everything. To pay the bills, they have opened a Private Investigator business. Their current case is to locate a mysterious crystal. The price of failure? Only the end of the world. (more details on the game page)
Characters:
Timothy Walters - Special Power: Levitation
Tim acts like an older brother to his sister Tiffany, despite the fact that he was born three minutes after her. He is strangely overprotective of her, and is constantly making sure that shes okay. He is very moody, often depressed, and looks at the world through jaded, cynical eyes. His one joy comes from listening to rock music. He is particularly fond of KISS; he has all their CDs and has even met some of the members.
Tiffany Walters - Special Power: Talking to Animals
Tiffany is cheerful, happy-go-lucky and childish. Not only is the glass constantly half full for her, but its also pink with smiley faces drawn on it. She is obsessed with stuffed animals, of which she has many, and believes that she can always get her way by saying Please! often enough. Tiffany is always trying to get her brother Tim to have fun, which usually consists of a game of Candy-Land.
Notes
This game was originally made for the AGS Team Competition, which ran for six weeks in the summer of 2004. The team consisted of BerserkerTails, Dart, Scotch, Yoke and myself. We managed to make the deadline, but decided that the game was still too empty and full of bugs to justify an official release. Three-and-a-half months later, its sweet and sparkly and ready for public consumption. Creating this game has been a fantastic experience. We all hope you enjoy it. Two Of A Kind (2004) Ending [WINDOWS]](https://i.ytimg.com/vi/Tpcfo4BTi9c/mqdefault.jpg)
![Ancient Empires 1 (2004) Ending [MOBILE]
Ancient Empires is a fantasy turn-based tactics game series developed by Macrospace for cell phones. The first game Ancient Empires was published by Macrospace on March 4, 2004; its immediate sequel Ancient Empires II was published by Sorrent on June 17, 2005. Ancient Empires 1 (2004) Ending [MOBILE]](https://i.ytimg.com/vi/UZzf56jqPJU/mqdefault.jpg)
