Crisis City Forces - SHC 2019 Showcase @brandonj_300
Crisis City Forces - SHC 2019 Showcase  @brandonj_300
Uploaded December 2019 | Updated September 2026, 2 weeks ago
Credits and download: gamebanana.com/maps/206771

So there was a rather...disappointing lack of 3D level mods at SHC this year; there were about 3 or 4 of them total, and the only one i saw that wasn't an 06 mod was Robowil's Gens Crisis City port.
It's a decent stage port overall but it feels somewhat...unfinished. Graphically speaking it's been ported fairly well and looks decent (it even has actual GI, which is uncommon for Forces ports) but there's a couple noticeable visual errors, namely the weird blue glow that occasionally pops up and the floating terrain that's visible in a few areas.
I'd say the main part of the stage that feels unfinished is probably the object placement. A lot of it feels like a straight port of the original Gens objects, which results in several places that feel very awkward to play due to the two games' many gameplay differences. One thing i did like though was using the fans to replicate the lava platforms from the original stage, which actually works surprisingly well. Overall it's not bad but i hope it gets more updates that fix the gameplay awkwardness and fully adapt the stage to work with Forces.
Crisis City Forces - SHC 2019 ShowcaseSonic Forces Re-imagined - Eggmans Facility WIP #1Sonic Forces Re-imagined - SHC 2020 Demo PlaythroughSonic Forces - Unseen Objects in Chemical Plant and Egg GateSonic Forces - Gens Green Hill againA final announcement (read description) - Sonic Forces Re-imaginedSonic Forces Hard Mode - Ghost Town preview #3Sonic Forces Hard Mode v0.5 releaseSonic Forces Re-imagined -  SHC 2021 Demo ShowcaseSonic Forces Hard Mode - 3 Stages in 1 PreviewCut Eclipse Forest layout, 4/29/2021 - Overclocked PrototypesNew Aqua Road updates - Sonic Forces Re-imagined
brandonj |

Crisis City Forces - SHC 2019 Showcase

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER