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Designing For | Creepy Castle: Donkey Kong 64's Fabulous Finish -- Designing For Donkey Kong December @DesigningFor | Uploaded December 2022 | Updated October 2024, 8 hours ago.
Donkey Kong 64 struggles at times, I don't think even fanatics of the game would debate that point. For the incredible good it does in characterization, personality, and funny sound effects, it's got some major level design issues that plague its runtime. However, the game finishes STRONG, with a fantastic final boss, great final sprint in Hideout Helm, and Creepy Castle, a stage that mitigates all of the worst DK64 has to offer and lets its best elements shine all the brighter. We dare to explore what a DK64 with level design like this all over would've looked like today!

Donkey Kong December Playlist: youtube.com/playlist?list=PLOxcCj4cjexnRW6_eFBJRtYkpTw_8QMe3

Veegie's Donkey Kong 64 Analysis: youtu.be/NOvaOuLEfu8

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Twitter: twitter.com/Designing4Games

Discord: discord.gg/bAwJkXP

Director/Writer/Voice Over/Footage: Tommy Eyler/Pyrrhickong (twitter.com/pyrrhickong)

Video Editing/Additional Direction/Script Editing: AuthorMx (youtube.com/c/AuthorMan) AND The Duke of Dorks (youtube.com/@TheDukeofDorks)

Intro Animation By: youtube.com/channel/UCb4-84eJw6K6Ij7EIsIBJpA

Intro Theme By: soundcloud.com/phildeejay/tracks
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Creepy Castle: Donkey Kong 64's Fabulous Finish -- Designing For Donkey Kong December @DesigningFor

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