Uploaded March 2025 | Updated September 2026, 1 day ago
Not sure whether this will do as well as the first short, but I wanted to include less brainrot this time. Still have to do the youtuber voice tho.
-evil sink
#geometrydash #gdupdate MrBeast Top 1 Spam Challenge for $1,000 Level 1 to 100 hardest geometry dash challenge Hacker Impossible wave SILENT hardest geometry dash level new difficulty kaiguy itzbran numayr platformer
Not sure whether this will do as well as the first short, but I wanted to include less brainrot this time. Still have to do the youtuber voice tho.
-evil sink
#geometrydash #gdupdate MrBeast Top 1 Spam Challenge for $1,000 Level 1 to 100 hardest geometry dash challenge Hacker Impossible wave SILENT hardest geometry dash level new difficulty kaiguy itzbran numayr platformer
![[1.9 LIST DEMON] Radioactive By: Brighty [300fps]
MY DISCORD: https://discord.gg/K8CEmAw
i have a new least favorite list demon
Enjoyment: none
Time to beat: i forget but i think an hour
song: https://www.youtube.com/watch?v=PgfhjJ-a8iU [1.9 LIST DEMON] Radioactive By: Brighty [300fps]](https://i.ytimg.com/vi/IgzQij3CGbw/mqdefault.jpg)

![[Showcase] Eclipse By: Yendis
DISCORD: https://discord.gg/K8CEmAw
The last work I had seen from Yendis was Windblade, a 1.9 styled level. While the level did look nice, I thought that some things could be improved and/or polished. Eclipse is a vast improvement in this regard. When using only 1.9 objects, it can be very difficult to make a level feel dynamic and full like other 2.1 levels, as no options for move triggers or alpha triggers are available. Eclipse addresses these issues by both incorporating excellent pulsework into the level and by utilizing interesting air deco throughout the level. The level also stays exciting by implementing new block designs in each part. One design that I like quite a bit is the use of glow objects to make light beams, such as the one present in the second part of the level. I often see glow designs like these either not fit in or lack in execution, but this is done quite well in Eclipse. One slight issue I have with the level is that it is a bit unbalanced, with the first wave being a bit difficult and some parts of the middle of the level being significantly easier than other parts. However, Yendis has mentioned that they are planning on releasing a balance patch, which is good to hear. Overall, Eclipse by Yendis is an excellent example of how 1.9 levels can still be as dynamic and fascinating as 2.1 levels. However, the inconsistencies in difficulty may hamper enjoyment a bit, but not by much.
Song: Ignition By: OcularNebula
https://www.newgrounds.com/audio/listen/530861 [Showcase] Eclipse By: Yendis](https://i.ytimg.com/vi/Jmb_qKVJj2s/mqdefault.jpg)



![[Showcase] Vast By: Sonar553 [3 Coins]
https://discord.gg/K8CEmAw
When looking at new modernistic levels, it is sometimes difficult to find unique aspects due to how repetitive the style can be. In Vast, however, Sonar553 decided to utilize some really interesting effects and designs, giving a level a bit of memorability. The custom backgrounds created for the level especially highlight this attribute. Each of the backgrounds - save the first one - use moving or spinning pulsing objects that overlap each other. By using these objects it creates a very unique atmosphere for what would be an otherwise plain modernistic level. To compliment this atmosphere, cool colors are used throughout the level. While I do wish the colors themselves would change within each part, the colors are kept from being static through background pulses that are used. The level also avoids being static by having nearly every single block move. Making every single block move can make a level look messy or harder to sightread, but the movements done in Vast are fair and clean. While the block designs and background look quite complete, the foreground and air decoration seem to be a bit empty. For a few sections, only pulsing objects are used for air decoration, which makes a strange combination with the background which is already made up of pulsing objects. By adding gears or some foreground effects this issue could easily be bypassed. Overall, while sometimes a bit empty, Vast is still an interesting addition to Sonars created levels, and its special designs help it stand out from other levels of its kind.
Song: Spare Time By: AeronMusic [Showcase] Vast By: Sonar553 [3 Coins]](https://i.ytimg.com/vi/K_Fyz5e8Rm4/mqdefault.jpg)



![[EXTREME] Paroxysm By: Lemons [#113 AS OF COMPLETION]
DISCORD (now with requests!): https://discord.gg/K8CEmAw
I got another new hardest! Paroxysm actually took me far less time to beat this than Auroral Darkness, but idk this might be more my skillset.
I originally intended to beat this level for two reasons. One reason was because it was in the range of difficulty I wanted to try to jump to next. The other reason was because I found it absolutely hilarious how consistently bad the enjoyment ratings were from victors of the level and wanted to try it out myself.
I went in expecting a horrible experience, but instead happened upon one of the best experiences Ive ever had with an extreme.
Paroxysms difficulty relies entirely upon random chokepoints throughout the level, and between these chokepoints is basically filler Insane / Low Extreme gameplay. Its understandable why most people would despise this level because of the chokepoints, but I actually had a ton of fun trying to find consistent methods for the parts. By using different decoration objects, click patterns, and music cues (the level is very well synced) I was able to basically get consistent at every chokepoint in the level, and by today I was able to get to the end of the level consistently, getting 77 and 100 within around 10 minutes of each other.
Would I recommend this?
no
unless youre fine with chokepoints in that case its actually rly fun
Attempts: 6622
Enjoyment: 9/10
Song: -Control: Mind- By: Waterflame
Menu Loop: https://www.newgrounds.com/audio/listen/1056740 [EXTREME] Paroxysm By: Lemons [#113 AS OF COMPLETION]](https://i.ytimg.com/vi/LYkGJquuAsE/mqdefault.jpg)