Creating Interactive Grass with Unitys Shader Graph @Holistic3d
Creating Interactive Grass with Unitys Shader Graph  @Holistic3d
Uploaded September 2022 | Updated September 2026, 3 weeks ago
This tutorial compliments the skills taught in my Ultimate Shader Graph Course. Get it with this 75% discount coupon: TUBE_SPECIAL
at h3dlearn.com/course/shader-graph.

Starter resource files available at: holistic3d.com/resources
Solution files available free for Patreons at: patreon.com/holistic3d

This series of tutorials will teach you how to create an interactive grass shader where a game object can be moved through the grass to displace it. Created with Unity's Shader Graph in the Universal Render Pipeline, you will follow along to build up this fun project.

You will learn:
- how to create a shader in shader graph without code
- how to perform vertex displacement to simulate a breeze through the grass
- how to set custom and blended colours on grass blades
- how to communicate with a shader via C# to provide changing values
Creating Interactive Grass with Unitys Shader GraphOne Height Map = Multiple Procedural Terrains Part 1Five things you should forget I taught you about Unity.1 Installing Unity 6 and BeyondBuild a Tower Defence Game with Unity and Blender [Promo]Creating a Unity ML-Agent from Scratch Part 2The Ultimate Beginners Guide to Unitys Shader Graph [PROMO]Creating Interactive Grass with Unitys Shader Graph Part 2Creating & Animating a 3D Character with Fuse, Mixamo & Unity Part 5: Generic vs HumanoidAn Introduction to the Unity Job System Part 3: Perlin Cube Landscape Example7 PhysicsCreating a Third Person Camera that allows Character to turn 360 degrees.
Holistic3D |

Creating Interactive Grass with Unity's Shader Graph

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