One Height Map = Multiple Procedural Terrains Part 1 @Holistic3d
One Height Map = Multiple Procedural Terrains Part 1  @Holistic3d
Uploaded April 2024 | Updated September 2026, 3 weeks ago
In this 2 part tutorial viewers will learn how to use a single height map to seamlessly set the heights across multiple terrain game objects in Unity. The heights for an entire world are set in one 2x2 matrix and then transferred across to multiple terrain objects.

This tutorial is an added extra for my Procedural Terrain Generation with Unity course updated for 2024, available from h3dlearn.com with 75% off using the COUPON: TUBE_SPECIAL.

Solution project available to Patreon members at patreon.com/holistic3d
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Holistic3D |

One Height Map = Multiple Procedural Terrains Part 1

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