Uploaded February 2026 | Updated September 2026, 1 week ago
Learn how to create and animate basic procedural shapes using the Shader Editor in Blender without using any textures or images.
In this tutorial you'll understand how texture coordinates work, how to create and animate axis masks, and how to build shapes like lines, circles, squares, triangles and polygons using pure math and gradients.
This workflow is perfect for creating animated masks, motion graphics, transitions, and VFX-style effects directly inside materials.
Perfect if you want to really understand how shaders work instead of just copying node setups.
Topics covered:
- Texture Coordinate (Object)
- Axis masks (X / Y / diagonal)
- Animating procedural masks
- Converting gradients to sharp masks
- Procedural shapes: line, circle, oval, square, triangle
- Radial tiling and polygons
- Combining multiple shapes with math nodes
⬇️ Download all my projects and watch exclusive tutorials on my Patreon → patreon.com/Xan3D
🛠️ Xan 3D Tools Addon: xan3d.gumroad.com/l/Xan3DTools
☕ Donate ko-fi.com/Xan3D
youtube.com/playlist?list=PL0AcuhCefph9F3NDbr-o9cvWUfMy5365A
youtube.com/playlist?list=PL0AcuhCefph_LNfrsd9xWkPZM__XN3YDd
youtube.com/playlist?list=PL0AcuhCefph-u9jmXkH1Q1bff8PuFwFJC
00:00 Intro
00:38 Use Texture Coordinate: Object
01:06 How Colors Represent 2D Coordinates
BASIC AXIS SELECTIONS
01:42 Selecting X and Y axis
02:15 Animating Mask
02:35 Convert Gradient to Sharp Mask
03:27 Diagonal Mask
BASIC SHAPES
03:56 Line Mask
04:46 Circle Mask
06:47 Circle with Stroke
07:08 Oval Shape
07:26 Square Shape
09:31 Triangle Shape
RADIAL & POLYGONS
11:53 Radial Tiling (Square, Circle, Triangle)
14:19 Polygons (Pentagon, Hexagon, Octagon)
14:55 Combining Shapes
15:39 Using Math: Maximum
16:09 Creating Multiple Shapes
#Blender #Shaders #animation
Learn how to create and animate basic procedural shapes using the Shader Editor in Blender without using any textures or images.
In this tutorial you'll understand how texture coordinates work, how to create and animate axis masks, and how to build shapes like lines, circles, squares, triangles and polygons using pure math and gradients.
This workflow is perfect for creating animated masks, motion graphics, transitions, and VFX-style effects directly inside materials.
Perfect if you want to really understand how shaders work instead of just copying node setups.
Topics covered:
- Texture Coordinate (Object)
- Axis masks (X / Y / diagonal)
- Animating procedural masks
- Converting gradients to sharp masks
- Procedural shapes: line, circle, oval, square, triangle
- Radial tiling and polygons
- Combining multiple shapes with math nodes
⬇️ Download all my projects and watch exclusive tutorials on my Patreon → patreon.com/Xan3D
🛠️ Xan 3D Tools Addon: xan3d.gumroad.com/l/Xan3DTools
☕ Donate ko-fi.com/Xan3D
youtube.com/playlist?list=PL0AcuhCefph9F3NDbr-o9cvWUfMy5365A
youtube.com/playlist?list=PL0AcuhCefph_LNfrsd9xWkPZM__XN3YDd
youtube.com/playlist?list=PL0AcuhCefph-u9jmXkH1Q1bff8PuFwFJC
00:00 Intro
00:38 Use Texture Coordinate: Object
01:06 How Colors Represent 2D Coordinates
BASIC AXIS SELECTIONS
01:42 Selecting X and Y axis
02:15 Animating Mask
02:35 Convert Gradient to Sharp Mask
03:27 Diagonal Mask
BASIC SHAPES
03:56 Line Mask
04:46 Circle Mask
06:47 Circle with Stroke
07:08 Oval Shape
07:26 Square Shape
09:31 Triangle Shape
RADIAL & POLYGONS
11:53 Radial Tiling (Square, Circle, Triangle)
14:19 Polygons (Pentagon, Hexagon, Octagon)
14:55 Combining Shapes
15:39 Using Math: Maximum
16:09 Creating Multiple Shapes
#Blender #Shaders #animation










