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Quixel | Create an Epic Sci-Fi Landscape in CryEngine @quixeltools | Uploaded 7 years ago | Updated 1 day ago
Crytek artist Joe Garth goes through the steps of creating a dunes scene and spaceship using Megascans in CRYENGINE and 3ds max kitbash with DDO for texturing. This tutorial includes a run down of all the steps required to create art for CRYENGINE with Megascans.

For more on Megascans: http://megascans.se
For more on CRYENGINE: cryengine.com

Timestamps:

01:01 Quixel Suite 2
01:14 Sand dunes Creation
05:05 Spaceship Kitbashing
10:05 Retopologizing geometry
14:36 Uving geometry
20:58 Baking Normal maps with xnormal
22:00 Color ID's
22:52 Texturing with DDO/3DO
26:16 Building the scene in Cryengine
30:01 Lighting the scene
34:38 Sand Decals
37:35 Composition and layout

Texture used:
https://megascans.se/assets/pkcfB0

Rock assets used:
https://megascans.se/assets/qcztS

Other CRYENGINE scenes from Joe:
artstation.com/joegarth

UV Mapping tutorials:
youtube.com/watch?v=BbZ7ip-eCcI
youtube.com/watch?v=t_TzQYabCh4


PC specs used:
i7 4770k
16GB RAM
AMD HD7970

You can contact joe garth directly at:
joegarth@joegarth.com
Create an Epic Sci-Fi Landscape in CryEngineExperience Megascans Trees: European Hornbeam in Unreal Engine 5Goldenrods | MegascansRuntime Virtual Textures: Medieval Game Environment extended tutorialCreating a cushion material in MixerQuick Texturing of 3D ConceptsQuixel Livestream - Launch HighlightsCreate Halos Blood Gulch Bunker in UE4Megascans + Bridge + Houdini: an in-depth lookMixer Tips & Tricks: Vol. 1Creating World of Warcraft in UE4Part 2. House Creation: Medieval Game Environment in UE4

Create an Epic Sci-Fi Landscape in CryEngine @quixeltools

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