Darkaiser | Crash Team Racing - OnlineCTR Tests [ModSDK v3 Preview] (6/8) @Darkaiser | Uploaded June 2022 | Updated October 2024, 1 hour ago.
Download the public beta of ModSDK Version 3.0 here:
drive.google.com/file/d/1o4qHbD5SK4iRY9JQgABx3BWsR6JcTIs8/view?usp=sharing
These two simulations are offline tests, representing client functions for what-will-be a new online multiplayer experience. As much as we want to start making new "official" releases of OnlineCTR, we need to sharpen the axe before chopping the tree.
1. Overhead Names
With brand new GTE and Camera Matrix research from the decompile effort, we can now make names appear over the heads of each driver. At some angles this looks perfect, at some angles it breaks a little. Still being worked on.
2. Driver Data
Position, Rotation, Animation, Lighting, all perfectly working for the first time ever. We still need to work on skidmarks, boost fire, exhaust, and weapons. In the video, position is offset on purpose, for the easy ability to compare.
When these prototypes are fully working, there will indeed be a return to OnlineCTR, and with ModSDKv3, it will work fully cross-region in every version of the game
Full package gets published to Github in July. Stay tuned for more.
Download the public beta of ModSDK Version 3.0 here:
drive.google.com/file/d/1o4qHbD5SK4iRY9JQgABx3BWsR6JcTIs8/view?usp=sharing
These two simulations are offline tests, representing client functions for what-will-be a new online multiplayer experience. As much as we want to start making new "official" releases of OnlineCTR, we need to sharpen the axe before chopping the tree.
1. Overhead Names
With brand new GTE and Camera Matrix research from the decompile effort, we can now make names appear over the heads of each driver. At some angles this looks perfect, at some angles it breaks a little. Still being worked on.
2. Driver Data
Position, Rotation, Animation, Lighting, all perfectly working for the first time ever. We still need to work on skidmarks, boost fire, exhaust, and weapons. In the video, position is offset on purpose, for the easy ability to compare.
When these prototypes are fully working, there will indeed be a return to OnlineCTR, and with ModSDKv3, it will work fully cross-region in every version of the game
Full package gets published to Github in July. Stay tuned for more.