@Darkaiser
  @Darkaiser
Darkaiser | Crash Team Racing - Code Rewrite Progress (30%) @Darkaiser | Uploaded April 2023 | Updated October 2024, 1 hour ago.
The research team has now rewritten over 360 out of 1200 functions in CTR, 30% of the way to a full rewrite and a PC port, after documenting how almost 100% of the game's functionality.

[Update] Thank you to everyone who tested in the last 24 hours, here's a new XDELTA that should fix all the bugs you found in the comments section. Every minute of testing is a great way to support the project! Try this XDELTA to see if all the bugs are fixed.
mediafire.com/file/iqen1l6856liykx/ctr-u_decompile_May1_4am.xdelta/file
Note: Works on NTSC-U SCUS 944.26 only.

Most recent progress since the last decompile update, was done by Niko, Redhot, Super, and Faradise, the same four members of the team that did Widescreen. The two projects co-evolved, since a lot of the newest decomp progress was a prerequisite for widescreen to be built.

In this video we show off a small amount of the code, no commentary, just overview. Full source code can be found at our github repository

30% rewrite
github.com/CTR-tools/CTR-ModSDK/tree/main/decompile/General

97% documented functionality
github.com/CTR-tools/CTR-ModSDK/tree/main/ghidra

Spread the word far and wide, on every website, on every social media, tell everyone that the PC port of CTR is on it's way!

Stay tuned for more.
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Crash Team Racing - Code Rewrite Progress (30%) @Darkaiser

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