Crash Team Racing 60 FPS (Release 2) Adventure Mode Playthrough @PootisDaMan
Crash Team Racing 60 FPS (Release 2) Adventure Mode Playthrough  @PootisDaMan
Uploaded December 2021 | Updated September 2026, 2 weeks ago
I did a full run of Crash Team Racing with the 60 fps (Release 2) mod plus Mod Menu (RAM Expansion and Retro-Fueled. Ultra Hard AI doesn't work in Adventure Mode) and the Widescreen Patch.

Many, MANY glitches were encountered during this whole playthrough but that is to be expected as the 60 FPS mod is still in a VERY early state.

If anyone attempts to do the same thing I did, DON'T. It is NOT ideal!

Just play with one mod on their own instead of all combined. They interfere with one another which causes way more bugs than normal.

Notable Glitches and what might be causing them:
No XA Audio (Mod Menu)
Ripper Roo's Broken Head in Cutscenes (Happens with 60 FPS but the lack of XA Audio makes it running longer)
Potions spazzing out (60 FPS)
Lap not counting (Can happen in Vanilla game)
Some Doors are not fully closed (Widescreen Patch)

60 FPS (Release 2) Bootloader:
youtube.com/watch?v=p7i4NfWchhQ

Widescreen Patch:
youtube.com/watch?v=XKy_kIISnEM

Mod Menu:
beyondtwinsanity.com/mods

Played using DuckStation
Recorded through OBS at 1080p 60fps
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Crash Team Racing 60 FPS (Release 2) Adventure Mode Playthrough

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