Control Your Destiny Pacifist in 0:14 @4shockblast
Control Your Destiny Pacifist in 0:14  @4shockblast
Uploaded February 2024 | Updated September 2026, 2 weeks ago
Map name: Control Your Destiny
Map author: TimeOfDeath

I had this idea awhile back but for some reason my brain assumed it required dropping off and on the floor for the longest time, when you can just run on the edge. In fact, coincidentally, straferunning just happens to make it a very clean path along the edge; all the corners are free-ish, so just have to stay on the edge in the middle. That's the main reason I did that, time was less relevant. 13 is probably possible, but it's pretty annoying to get an exit anyway. On NM, this would be much trickier to survive, but you could be much more careful and leave the edges every time you round a corner, leading to no triggering of the cybs. You could also just use the outer edge, then you can move along it slowly very safely, though that isn't too fast and probably saves little if any time.

If you want to see the intended route for the map (on NM), see youtube.com/watch?v=f3mJ3swEQws.

Also, copying the description of the map from that video since otherwise it is confusing to tell what is going on:

The teleport destination has been replaced with a pushable Romero sprite, and the floor it is on is largely lava, so your goal is to move it between the different teleporters so you can progress to the next room/exit. The sides of the first area (red teleporters) open cyberdemons all around if the Romero crosses them. I didn't check for sure, but in the second room, I think Romero flies across the floor because it's got low mass (like a caco), but if you teleport onto it, you get to the floor and get on the damaging floor.

Captured using DSDA-Doom v0.27.5
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4shockblast |

Control Your Destiny Pacifist in 0:14

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