Uploaded June 2011 | Updated September 2026, 2 weeks ago
(¯`•._.•[Completing the Pillar of Autumn in a Ledge]•._.•´¯)
Rating: 10/10
Length: 6:16
Est. Release Date: 06/11/2011
Created By: Mator
Platform: Halo (PC)
Types of Play: Single Player Campaign
−=≡[Author's Words]≡=−
"On October 5, 2010, Scurty released a video, "Exploring the PoA in SP... Again". In this video Scurty managed to do a ledge starting before the first row of Life pods and ending at the Cryo room. When I first saw this ledge, I thought it was one of the coolest campaign ledges I had ever seen, and decided to try it out myself. Once I had reached the Cryo room, I began to search for a checkpoint so I could take the ledge further than Scurty had. And I found one.
Now, 249 days later, I am releasing a video that shows me completing the entire level in an extension of this ledge. I even managed to trigger the end-of-level cutscene without leaving the ledge. I spent over 44 hours and recorded over 500 clips to complete this stunt.
Enjoy,
-Mator" ( jumprs.org/forum/showthread.php?771-Completing-in-the-Pillar-of-Autumn-in-a-Ledge )
"NOTE: This video was recorded in segments.
Difficulty: 9 - Extremely Difficult
Time to Complete: About 44 hours.
Footage: Well over 500 clips, totaling more than 120 GB
Frustration Level: I kept my cool through most of this stunt, but there were a few times where I was like "really? Wow. That's ridiculous."
Skill required: Blind jumping, position calculating via tells, patience, E.P. creation and utilization, advanced ledge trouble-shooting.
History: This is the first time a level has been completed while outside of a map's geometry. It has taken the First Life-Boat Hall Shield Bump all the way to the end of the level, which is farther than Scurty took it in his video "Exploring the PoA... again".
Most difficult points: Getting a checkpoint before the Cryo room was very difficult for me. Scurty makes it look easy in his video, but for some reason I would never grab it, even though I would trigger the load scene. It was also difficult to figure out the hallways after the Cryo room. Turns out all I really needed was some E.P.s, and to count doorways.
Result: I think the result was very good. I like the ledge, it really is the epitome of Pillar of Autumn ledging, save for getting outside of the ship in Single Player perhaps. I think I'll try to tackle that next. I learned a lot about blind ledging in doing this stunt, I'm ready for more!
Thanks to: Scurty for navigating the ledge first. This wouldn't have been possible without you Mr. Campaign ledging extraordinaire." ( youtube.com/watch?v=RW2QYIxEbaI )
(¯`•._.•[Completing the Pillar of Autumn in a Ledge]•._.•´¯)
Rating: 10/10
Length: 6:16
Est. Release Date: 06/11/2011
Created By: Mator
Platform: Halo (PC)
Types of Play: Single Player Campaign
−=≡[Author's Words]≡=−
"On October 5, 2010, Scurty released a video, "Exploring the PoA in SP... Again". In this video Scurty managed to do a ledge starting before the first row of Life pods and ending at the Cryo room. When I first saw this ledge, I thought it was one of the coolest campaign ledges I had ever seen, and decided to try it out myself. Once I had reached the Cryo room, I began to search for a checkpoint so I could take the ledge further than Scurty had. And I found one.
Now, 249 days later, I am releasing a video that shows me completing the entire level in an extension of this ledge. I even managed to trigger the end-of-level cutscene without leaving the ledge. I spent over 44 hours and recorded over 500 clips to complete this stunt.
Enjoy,
-Mator" ( jumprs.org/forum/showthread.php?771-Completing-in-the-Pillar-of-Autumn-in-a-Ledge )
"NOTE: This video was recorded in segments.
Difficulty: 9 - Extremely Difficult
Time to Complete: About 44 hours.
Footage: Well over 500 clips, totaling more than 120 GB
Frustration Level: I kept my cool through most of this stunt, but there were a few times where I was like "really? Wow. That's ridiculous."
Skill required: Blind jumping, position calculating via tells, patience, E.P. creation and utilization, advanced ledge trouble-shooting.
History: This is the first time a level has been completed while outside of a map's geometry. It has taken the First Life-Boat Hall Shield Bump all the way to the end of the level, which is farther than Scurty took it in his video "Exploring the PoA... again".
Most difficult points: Getting a checkpoint before the Cryo room was very difficult for me. Scurty makes it look easy in his video, but for some reason I would never grab it, even though I would trigger the load scene. It was also difficult to figure out the hallways after the Cryo room. Turns out all I really needed was some E.P.s, and to count doorways.
Result: I think the result was very good. I like the ledge, it really is the epitome of Pillar of Autumn ledging, save for getting outside of the ship in Single Player perhaps. I think I'll try to tackle that next. I learned a lot about blind ledging in doing this stunt, I'm ready for more!
Thanks to: Scurty for navigating the ledge first. This wouldn't have been possible without you Mr. Campaign ledging extraordinaire." ( youtube.com/watch?v=RW2QYIxEbaI )
![Still Stunting - Requiem
(¯`•._.•[Still Stunting - Requiem]•._.•´¯)
Rating: 10/10
Length: 11:51
Release Date: 06-26-2010, 02:56 PM
Created by: Measels & ES Clan
Platform: PC
Types of Play: Mainly Multiplayer, Some Single Player
HIH Thread: http://www.highimpacthalo.org/forum/showthread.php?t=57368 Still Stunting - Requiem](https://i.ytimg.com/vi/VVGwYVscjcY/mqdefault.jpg)
![Armas Stunting Extravaganza
(¯`•._.•[Armas Stunting Extravaganza]•._.•´¯)
Rating: 10/10
Length: 18:21
Includes: Parts 1-5
Release Date: 03-27-2006, 03:31 PM
Created By: Arma & Gilgalad
Platform: PC
Type of Play: Multiplayer
−=≡[Summary]≡=−
Arma was, and still is, one of the best halo stunters around. He has created many new stunts and accomplished mind-blowing challenges. This video will rocked the stunting world. The video was one of the earliest videos to incorporate Warp Launching. At the time, Warp Launching was still very new. Even though it is three years old now, it still is amazing. The video was in 5 parts, but Ive consolidated the 5 parts into one video.
−=≡[Contents]≡=−
Part one is composed of a variety of stunts including 2 ledges, and the infamous gil-mobile. Part two is composed of more various stunts, including some interesting insides, balances, and the cool-looking Shee lift. Consequently, part three includes more phantom related stuff, as well as some shade stuff. There are also some ledges and warps in this section. Part three takes places only on Gephyrophobia until near the end, which has a few more stunts on various maps. Part four is composed mainly of warp launches. Hertzie was the main warp launcher at the time. Part five is mainly the credits, but dont stop because in the background are all the stunts that Arma did that he didnt put into any other part.
Enjoy. Armas Stunting Extravaganza](https://i.ytimg.com/vi/Vv3NkFp8jE4/mqdefault.jpg)

![My New Box
(¯`•._.•[My New Box]•._.•´¯)
Rating: 10/10
Length: 13:07
Release Date: Unknown
Created By: Ms. Man
Platform: Xbox
Type of Play: Mainly Multiplayer, some Single Player My New Box](https://i.ytimg.com/vi/WoizeoFwJo8/mqdefault.jpg)

![slYnkis First Variety Video
(¯`•._.•[slYnkis First Variety Video]•._.•´¯)
Rating: 10/10
Length: 19:42
Release Date: 12-08-2007 , 04:09 PM
Created By: slYnki
HIH Thread: http://highimpacthalo.org/forum/showthread.php?t=37942 slYnkis First Variety Video](https://i.ytimg.com/vi/WxwLIzq_dK4/mqdefault.jpg)

![[Stand Out] [Part 1]
`°º¤ø,¸¸,ø¤º°Stand Out°º¤ø,¸¸,ø¤º°`
Part 1
Rating: 9/10
Length: 12:00
Est. Release Date:
Created By: Measles & ES Clan
Platform: Halo (PC)
Types of Play: Multiplayer, Bit of Campaign [Stand Out] [Part 1]](https://i.ytimg.com/vi/YHEKGP8Yge8/mqdefault.jpg)
![Still Stunting - Innovations
(¯`•._.•[Still Stunting - Innovations]•._.•´¯)
Rating: 10/10
Length: 9:53
Est. Release Date: 5-5-2010 , 11:09 AM
Created By: Measels and the ES Clan
Platform: PC
Types of Play: Mainly Multiplayer, Some Single Player
−=≡[Summary]≡=−
This is the third installation in the Still Stunting series by Measels and the ES Clan. The video features an assortment of PPR player launches, ledges, and other tricks. The footage used in the Still Stunting videos was originally meant for No Limits, a video which was being edited by Cal. There is an assortment of new and interesting content here which is the work of the 2008-2011 generation of stunters in the Still Stunting videos.
The majority of what is shown in this video is/was new. The most notable stunts were:
The Spawn Bump into the Covenant Crates on Damnation
-This was the first notable successful implementation of a spawn bump on Damnation, and proved the theory that all covenant canisters and similar objects can be spawn bumped into.
The Vehicles Outside Death Island
-Not only did they manage to get a Hog past the barrier, which was new, they even managed to get a Tank past the barrier. This is absolutely insane because the barrier is so low, its like jamming a tank into a crevice the size of a Ghost. This was accomplished thanks to the combined efforts of Arma, Sport, Measels, and Vivid. Still Stunting - Innovations](https://i.ytimg.com/vi/YNO9BddocYk/mqdefault.jpg)

