Completing the 70th jump on a starter save (no death) @Rhans
Completing the 70th jump on a starter save (no death)  @Rhans
Uploaded December 2021 | Updated September 2026, 3 weeks ago
Thanks to thriving for his helpful optimization of putting the BMX near water in Market instead of taking it all the way to Gant Bridge, and thanks to Joshimuz for providing the most complete starter save you can hope to find on his Google Drive.

The route I take from Mulholland safehouse to Gang Bridge is one that has low chances of having the Voodoo fall into water. There is a metal fence that helps me when I go from The Panopticon to SF Airport.

When reaching Battery Point, it is possible the Voodoo will fall into water. This means that it will stop following you and only a small area around the Ballas' corpses will be solid, restricting the area that you can go.

You need to run around until finding a bike. On PC is easier because you can use a replay to increase the odds of finding a bike parked or in traffic.

After detonating the satchel, if placing the BMX at that same spot as I did, it should take about 7.5 seconds for the bike to fall into water and fail the mission. At Gant Bridge, try to wait about 2.2 seconds and then enter the bike and accelerate until the end of the platform, which should take around 5 seconds, so the mission fails and make the invisible bridge obstacle invisible.

After this, the only way to escape now without death is having a flying vehicle that can float on water, so that it does not fall into the void like all vehicles that are parked on the ground. You need to fly it back to the Attrium to remove the no collision glitch. It is better to fly below water to avoid enemies' Hydras and missiles.

This costs one mission attempt, if you care about this stat, and gives normally it gives no benefit for the endgame, since you can just complete this jump later after unlocking the third island. This is only useful if you want to complete 140 out of 140 unique jumps on a goto 0 save (goto 0 duplicates the unique jumps, making them go from 70 to 140, but you can only get the same jump completed a second time if you did the jump for the first time before doing the goto 0).
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Completing the 70th jump on a starter save (no death)

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