@SteamworksDev
  @SteamworksDev
Steamworks Development | Community and Communication in Games-As-Services (Steam Dev Days 2014) @SteamworksDev | Uploaded February 2014 | Updated October 2024, 25 minutes ago.
Although there has been a robust discussion in our industry about how the transition to games-as-services affects the way we build products, we feel there hasn't been enough focus on how that shift changes the ways we all should interact with customers. This talk will cover the methods, reasoning, and philosophy behind Valve's communication and customer interaction. Areas of development we'll be examining will be everything from feature design to community management to marketing. Recommended for anyone working on living / iterating products (which we think is pretty close to everyone in attendance at Steam Dev Days).

Speaker: Robin Walker (Valve)
Community and Communication in Games-As-Services (Steam Dev Days 2014)Best Practices: Developing an audience while developing your game - GDC 2024What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)Hands-on with Steam’s Communication ToolsEarly AccessData to Drive Decision-Making (Steam Dev Days 2014)Is Early Access Right for You? (Steam Dev Days 2014)Video Content on SteamSteamworks Quick Tips - UTM Analytics on SteamThe Psychology of GamesSteamworks Quick Tips - Artwork OverridesSteam Events & Announcements

Community and Communication in Games-As-Services (Steam Dev Days 2014) @SteamworksDev

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER