Steamworks Development | What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014) @SteamworksDev | Uploaded February 2014 | Updated October 2024, 1 hour ago.
We've figured out what affordable VR hardware will be capable of within a couple of years, and assembled a prototype that reveals that that level of VR hardware is capable of stunning VR experiences. That hardware is almost certainly going to appear in that timeframe, and it will be worth starting to develop for it now. This talk will discuss what that hardware is, and what it makes possible.
Speaker: Michael Abrash (Valve)
Slides (PDF): media.steampowered.com/apps/steamdevdays/slides/vrshouldbe.pdf
Slides (PowerPoint): media.steampowered.com/apps/steamdevdays/slides/vrshouldbe.ppt
We've figured out what affordable VR hardware will be capable of within a couple of years, and assembled a prototype that reveals that that level of VR hardware is capable of stunning VR experiences. That hardware is almost certainly going to appear in that timeframe, and it will be worth starting to develop for it now. This talk will discuss what that hardware is, and what it makes possible.
Speaker: Michael Abrash (Valve)
Slides (PDF): media.steampowered.com/apps/steamdevdays/slides/vrshouldbe.pdf
Slides (PowerPoint): media.steampowered.com/apps/steamdevdays/slides/vrshouldbe.ppt