Commodore 64 Gameplay - Miami Vice (Monday Only) (uncut) @AmigaOmega
Commodore 64 Gameplay - Miami Vice (Monday Only) (uncut)  @AmigaOmega
Uploaded May 2020 | Updated September 2026, 23 hours ago
Miami vice, developed by Canvas Software and published by Ocean in 1986.

"The Game
--------
Crockett and Tubbs have heard; the word is on the street - a one million
dollar contraband shipment is due in town on Thursday morning, for collection by Mr. 'J' - an old fashioned gangster with a respectable new image and some influential friends. These big deals usually go down under the cover of a waterfront warehouse and as of Midnight Sunday that's as much as you know. Just get out there and squeeze the network of dealers; starting with the real low - life, the $10 wrap men who frequent the local bars. If you handle them right you just might get to their suppliers, the next link in the chain and eventually the slick businessmen who operate in the casinos - they should have lots of information if you don't have to shoot them first!"

It's hard to believe anyone play tested this game before its release. Its largely unplayable and its only thanks to save states this video exists. If Codemasters has released it, it would have been called PRO Car Crash Simulator" You could be driving along inline with the traffic, only to find on the next screen a car has hit you the moment you enter it. The controls were inspired by the game "The Last V8" and its instant crash if you touch anything.

The game depends on being at the right place at a very precise time so crashing is of no help. Monday involved going around the bars for the low life and getting information to tell you where to go on Tuesday. Problem is that you only gain partial information and sometimes its a lie depending on how they were questioned. It a real farse and to top it off, the information I gained for Tuesday doesn't work and that's why I have ended here. I played through multiple times and the info given is largely the same each time.

Airto - Pops Club - Tues 08:00 - S200
Murphy - Murk Club $400 - Tues 22:20
Wolf - Tues 16:00 - Gonzo Club - £700
Wagner - Gonzo Club - 18:40 Tues - £600

That's all the useful info I gained and it was no good.

In the video I show all the meetings listed in the manual for Monday Only. The morning is a bit slow with a lot of waiting around but the afternoon was quite tense with limited time to question and get to next destination. I allowed the first guy to get shot as he never talks. I was expecting more info from the County Jail after they question the villains I had arrested but .....nothing.

Below I have listed the game mechanics so the video makes some sense showing whats going on.

"Meetings
--------
Your captain has provided you with sets of probable time schedules for all the meetings which are expected on Monday. There are two possible schedules for Monday a.m., and four on Monday p.m.

All meetings within each twelve hour period will follow the same schedule,
although you do not know which ones at the start.
To catch a crook at a meeting, arrive at the meeting between 4 and 8 minutes after its scheduled start. To disturb a meeting in order to make the crook flee, leaving his contraband behind, arrive between 0 and 4 minutes from its start. To encounter a crook's car (the red car), enter and leave the location of a meeting within 8 and 12 minutes from its start."

"Timing
------
1 game minute = 1 second real time If you enter a location before the meeting time, the crooks will spot the car as they arrive, and the meeting will be called off. If you enter a location when a meeting has been going on less than 4 minutes, the crooks will have fled, leaving behind evidence.

If you enter a location 4 to 8 minutes after a meeting has started, you may
find a crook carrying evidence. If you enter a location 8 to 12 minutes after a meeting has started, it will be deserted - but if you leave quickly you may spot the red getaway car.

If you arrive after 12 minutes you are too late.
If you fall to catch Mr. 'J', the game will restart on midnight of next Sunday, after you have played to midday on Thursday. All meetings will follow the previous week's schedule, except for crooks who have been taken to City Hall, or shot dead."

"Scoring
-------
The game ends automatically when you apprehend Mr. 'J', or when either
Crockett or Tubbs is killed.

YOU GAIN POINTS FOR:
(1) Returning evidence to City Hall (all crooks carry evidence which will
be scored when they are returned).
(2) Return crooks to City Hall once they have talked (but not if they lied).
(3) Shoot getaway cars (red ones).

YOU LOSE POINTS FOR:
(1) Crashing your car.
(2) Destroying civilian (non-red) cars.
(3) Each wound on Crockett or Tubbs.
(4) Having a bribe rejected.
(5) Failing to arrest a suspect after threatening to do so.
If you haven't got Mr. 'J' at the end of any weekly cycle (i.e. by midday
Thursday), you lose all your score."

"This software product has been carefully developed and manufactured to the
highest quality standards.
( c ) 1986 Ocean Software Limited
Produced by D.C.Ward Programming by Canvas."
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Commodore 64 Gameplay - Miami Vice (Monday Only) (uncut)

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