Uploaded November 2020 | Updated September 2026, 1 day ago
Commodore Amiga scenedemo - Ghost in the Machine by Venus Art, released at Gravity 1997 claiming 1st in the Amiga demo compo.
Captured in Winuae. This one was initially released as a 68k demo with PowerUP and WarpOS versions to follow later. This was one of the first demos I saw on my PPC card and it didn't run much better that traditional 68k demos at the time on leaving me a little unimpressed. It was faster than the 68k version of course on my lowly 040/25.
Recorded in dblntsc to attain 60fps with the negative effect of less resolution but it does look nicer than the normal low res mode you would have to use on an actual Amiga. Strangely the AGA output looks better than Cybergfx overall and is easier to capture without all the resolution swapping on RTG. A few textures do seem to go missing though in hires noticeable on the opening screens.
pouet.net/prod.php?which=56825
Commodore Amiga scenedemo - Ghost in the Machine by Venus Art, released at Gravity 1997 claiming 1st in the Amiga demo compo.
Captured in Winuae. This one was initially released as a 68k demo with PowerUP and WarpOS versions to follow later. This was one of the first demos I saw on my PPC card and it didn't run much better that traditional 68k demos at the time on leaving me a little unimpressed. It was faster than the 68k version of course on my lowly 040/25.
Recorded in dblntsc to attain 60fps with the negative effect of less resolution but it does look nicer than the normal low res mode you would have to use on an actual Amiga. Strangely the AGA output looks better than Cybergfx overall and is easier to capture without all the resolution swapping on RTG. A few textures do seem to go missing though in hires noticeable on the opening screens.
pouet.net/prod.php?which=56825
![Nintendo 3DS Longplay - The AVGN Adventures (Crosseye 3D)[YOLO][All Cameos][All pickles][NO HITS]
AVGN Adventures, developed by FreakZone Games. 3DS port by MP2 games and published by Screwattack Games exclusively on the Nintendo eShop in 2015.
I wasnt initially going to show a full run of the game, but different levels have different levels of 3D to show and it didnt take too long. The 3D is pretty basic with two or three layers of 2d gfx at different depths but it is still interestingly used in some levels.
Along the way, I have shown the locations of the pickles and cameo characters.
00:00:00 Konami Code
00:01:12 Tutorial
00:02:43 Future Fuckballs 2010 (Unlock Guitar Guy)
00:07:14 Dungeons and Dickholes (Unlock Mike)
00:11:40 Beat it and Eat It(Unlock B.S Man)
00:14:43 Assholevania
00:18:29 Happy Fun Candy Time
00:21:44 BOO! Haunted House
00:25:16 Blizzard of Balls
00:29:58 Thy Farts Consumed
00:33:03 Backtrack to Future 2010 to show last pickle
00:34:06 Laughin Jokin Numbnuts Nintendo 3DS Longplay - The AVGN Adventures (Crosseye 3D)[YOLO][All Cameos][All pickles][NO HITS]](https://i.ytimg.com/vi/LqOqFNlLtrg/mqdefault.jpg)









