Uploaded April 2021 | Updated September 2026, 2 weeks ago
This is the only Sega property that ever legitimately appeared on the Super Nintendo, or rather, the Super Famicom, since this is a Japanese exclusive.
In my usual fashion, I try to overflow various things, and I settle with capping the level (at 199) and the jewel counter (at 9999). The score seems to use more than 24 bits though, so it went beyond 16777215 just fine (even if the 1 on the left looks weird).
Also, I found an undocumented bug with the magic column while I was playing, and I made sure to exploit it twice during this run. Apparently, using the magic column above the top of the screen not only doesn't kill you, it also allows you to use each of the three jewels of that magic column separately.
Overall, this is a nice version to play, but the RNG seems to be repetitive after a while (look for the triple yellow columns to see what I mean).
This is the only Sega property that ever legitimately appeared on the Super Nintendo, or rather, the Super Famicom, since this is a Japanese exclusive.
In my usual fashion, I try to overflow various things, and I settle with capping the level (at 199) and the jewel counter (at 9999). The score seems to use more than 24 bits though, so it went beyond 16777215 just fine (even if the 1 on the left looks weird).
Also, I found an undocumented bug with the magic column while I was playing, and I made sure to exploit it twice during this run. Apparently, using the magic column above the top of the screen not only doesn't kill you, it also allows you to use each of the three jewels of that magic column separately.
Overall, this is a nice version to play, but the RNG seems to be repetitive after a while (look for the triple yellow columns to see what I mean).










