Uploaded October 2019 | Updated September 2026, 1 week ago
Isometric Tile Map Rendering adds a lovely sense of depth to what is a static 2D construction. IN this video I show how to render and select cells in an isometric world.
Source: github.com/OneLoneCoder/Javidx9/blob/master/PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_IsometricTiles.cpp
Patreon: patreon.com/javidx9
YouTube: youtube.com/javidx9
youtube.com/javidx9extra
Discord: discord.gg/WhwHUMV
Twitter: twitter.com/javidx9
Twitch: twitch.tv/javidx9
GitHub: github.com/onelonecoder
Homepage: onelonecoder.com
Isometric Tile Map Rendering adds a lovely sense of depth to what is a static 2D construction. IN this video I show how to render and select cells in an isometric world.
Source: github.com/OneLoneCoder/Javidx9/blob/master/PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_IsometricTiles.cpp
Patreon: patreon.com/javidx9
YouTube: youtube.com/javidx9
youtube.com/javidx9extra
Discord: discord.gg/WhwHUMV
Twitter: twitter.com/javidx9
Twitch: twitch.tv/javidx9
GitHub: github.com/onelonecoder
Homepage: onelonecoder.com










