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GameMaker | Code Things To Move Like Birds | The Flocking Algorithm In GML @GameMakerEngine | Uploaded March 2023 | Updated October 2024, 1 hour ago.
- Birds flying together
- Fish reacting to the player
- Magic particles dancing

The possibilities are endless with our new easy-to-follow coding tutorial, so juice up your game and learn Boids flocking algorithm in GML.

You can get the project from GitHub with this link: github.com/DavidStrachan/GM_PAL-S1E1-Flocking

Download GameMaker for free and bring your creativity to life. https://opr.as/DownloadGM-YT

GameMaker is fast to create in and free for your friends can play when
exporting to OperaGX.games.

Thanks to David Strachan for creating the tutorial. Find him at:
twitter.com/DavesInHisPants
https://mastodon.gamedev.place/@MrDave

00:00 What are you going to make?
00:13 What is Boids Flocking Simulator?
00:48 Alignment, Cohesion, Separation
01:19 Making the project
04:44 Code structure
05:50 Code to finding friends
08:48 Code to match the direction of friends
14:14 Code to go to the middle of friends
16:56 Code to stay on screen
20:29 Code to repel Boids or enemies
24:01 Refactor to use the single rotate function
26:54 Spawn on mouse
27:38 First working example
28:48 Enhancing the project
41:06 Final example
43:18 Outro
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Code Things To Move Like Birds | The Flocking Algorithm In GML @GameMakerEngine

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