Uploaded August 2026 | Updated September 2026, 2 weeks ago
A playthrough of Data East's 1988 shooter for the NES, Cobra Command.
Cobra Command was one of three distinct Data East games to share the same name. The first was a 1984 LaserDisc-based arcade game (later ported to various home platforms, including the Sega CD youtu.be/WFi5KSY-y6Q), and the second was a horizontally-scrolling helicopter-themed shoot 'em up that hit arcades in September of 1988. Finally, the NES cart appeared two months after the second arcade game, and though it borrows a few superficial elements from its coin-op cousin, it's not a port or conversion. There's a brand new experience lurking beneath its familiar coat of paint.
The NES game is a free-scrolling shooter that incorporates some light adventure elements. You play as a pilot who has to fly across southeast Asia, rescuing American POWs as you lay waste to the enemy forces.
The controls are inspired by Choplifter's - moving forward points the nose of your chopper down, you can freely move left or right, the screen doesn't auto-scroll, and you save the hostages by lowering a rope or a ladder down to them - but it adds a few wrinkles of its own. Rescued POWs give you hints about how to progress, destroying buildings will reveal subterranean caverns that hide enemy bases, and you can raid enemy depots to upgrade your helicopter's engines, armor, and weapons.
A stage ends once you've rescued all of the POWs in the area, and after clearing the five main stages, you l'll have to infiltrate the enemy's main base and bring it down from the inside.
For as simple as the action tends to be, Cobra Command's gameplay elements are woven together in a way that I found plenty engaging. The controls feel good once you've got a handle on how movement influences your aim, your equipment choices meaningfully impact how you approach each situation, and every area has something to make it stand out from the rest. In one stage, a volcano erupts and floods with the area with flame, while in another, you'll have to punch a hole through the hull of a carrier in order to enter and save the hostages. There's lots of cool stuff to see and do.
It all works surprisingly well for a game of this vintage, but since this is a Data East joint, there is some jank to wade through. The way the screen scrolls relative to your helicopter's movement can be incredibly frustrating, but once I figured out how to use its quirks to my advantage, it was smooth sailing. It's a fun game, but it's not an immediately intuitive one to come to grips with.
From the little I've seen about it online, Cobra Command doesn't seem to be a well-liked game. I can see why people would bounce off of it, but I thoroughly enjoyed my time with it. The graphics are sharp, the soundtrack bumps, and it offers a decent challenge that won't make you want to break your controller. If you're curious, I'd suggest giving it a shot. Doubly so if you're a Data East fan!
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
A playthrough of Data East's 1988 shooter for the NES, Cobra Command.
Cobra Command was one of three distinct Data East games to share the same name. The first was a 1984 LaserDisc-based arcade game (later ported to various home platforms, including the Sega CD youtu.be/WFi5KSY-y6Q), and the second was a horizontally-scrolling helicopter-themed shoot 'em up that hit arcades in September of 1988. Finally, the NES cart appeared two months after the second arcade game, and though it borrows a few superficial elements from its coin-op cousin, it's not a port or conversion. There's a brand new experience lurking beneath its familiar coat of paint.
The NES game is a free-scrolling shooter that incorporates some light adventure elements. You play as a pilot who has to fly across southeast Asia, rescuing American POWs as you lay waste to the enemy forces.
The controls are inspired by Choplifter's - moving forward points the nose of your chopper down, you can freely move left or right, the screen doesn't auto-scroll, and you save the hostages by lowering a rope or a ladder down to them - but it adds a few wrinkles of its own. Rescued POWs give you hints about how to progress, destroying buildings will reveal subterranean caverns that hide enemy bases, and you can raid enemy depots to upgrade your helicopter's engines, armor, and weapons.
A stage ends once you've rescued all of the POWs in the area, and after clearing the five main stages, you l'll have to infiltrate the enemy's main base and bring it down from the inside.
For as simple as the action tends to be, Cobra Command's gameplay elements are woven together in a way that I found plenty engaging. The controls feel good once you've got a handle on how movement influences your aim, your equipment choices meaningfully impact how you approach each situation, and every area has something to make it stand out from the rest. In one stage, a volcano erupts and floods with the area with flame, while in another, you'll have to punch a hole through the hull of a carrier in order to enter and save the hostages. There's lots of cool stuff to see and do.
It all works surprisingly well for a game of this vintage, but since this is a Data East joint, there is some jank to wade through. The way the screen scrolls relative to your helicopter's movement can be incredibly frustrating, but once I figured out how to use its quirks to my advantage, it was smooth sailing. It's a fun game, but it's not an immediately intuitive one to come to grips with.
From the little I've seen about it online, Cobra Command doesn't seem to be a well-liked game. I can see why people would bounce off of it, but I thoroughly enjoyed my time with it. The graphics are sharp, the soundtrack bumps, and it offers a decent challenge that won't make you want to break your controller. If you're curious, I'd suggest giving it a shot. Doubly so if you're a Data East fan!
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!


![Dragon Quest (Famicom) Playthrough [English]
A playthrough of Enixs 1986 role-playing game for the Nintendo Famicom, Dragon Quest.
This is the Japanese version of the game, so I used a fan-made translation patch for this recording. You can find the patch at https://www.romhacking.net/translations/5416/
As if I needed a reason to tackle yet another version of Dragon Quest, the upcoming release of Dragon Quest I+II HD Remake seemed like the perfect excuse to trot out the first version of the first game in the series.
The Famicom version was the first version of the first DQ game. It differs from the NES game, which Nintendo upgraded, localized, and published in North America three years later, in a few ways.
On the Famicom:
-The game has no battery-backed save system. Instead, your progress is tracked through passwords given to you by the king.
-The character graphics are simpler and always face the screen, and the coastlines on the overworld have flat edges.
-Since your character cant face items, doors, or NPCs, to interact with something, you have to choose the direction you want to target with a menu command.
Besides that, its essentially the same game, but to change things up for this playthrough, I decided to let the princess rot in the cave. I defeated the dragon, but I didnt feel like being railroaded into marrying her (But thou must!), so I just ignored her and carried on. It was nice to end the game without her looming over the finale like a doom cloud. Nobody even comments on her absence at the end, so I was pleased with the resolution.
Who else is excited to see what theyve done with the remake?
(But seriously, it would be nice if Square-Enix pulled its head out of its ass with these Switch releases. The Switch version is a full physical release, but the Switch 2 version is just a key card, and if you buy the Switch 1 version, they wont let you pay to upgrade it. I bought the Switch version because I wanted a legit physical copy, but it really chaps my sack that Im stuck playing a worse version because theyre too cheap to produce a proper Switch 2 cartridge.)
Links to playthroughs of other versions of DQ1:
NES: https://youtu.be/J392i9NKvvo
Game Boy: https://youtu.be/4AsOkrDBcgk
SNES: https://youtu.be/qUWFKwDJb4Y
And here are the videos Ive done of its sequel:
NES: https://youtu.be/onNy0JlNgi4
Game Boy: https://youtu.be/xo-qQyzJxsg
SNES: https://youtu.be/yh1zZ6qV-54
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Dragon Quest (Famicom) Playthrough [English]](https://i.ytimg.com/vi/vlnI0Ha88sQ/mqdefault.jpg)
![Bases Loaded (NES) Playthrough [4 of 4]
A playthrough of Jalecos 1988 baseball game for the NES, Bases Loaded.
This is the final part of a four-part playthrough, showing games 68-80 of the penant mode, playing as Jersey.
The ending begins at 7:01:17.
Part 1 (1-24): https://youtu.be/eK0BY2_C9cc
Part 2 (25-45): https://youtu.be/z5czzzR5eK8
Part 3 (46-67): https://youtu.be/anuJt4T0oko
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Bases Loaded (NES) Playthrough [4 of 4]](https://i.ytimg.com/vi/wIBKlkYC22U/mqdefault.jpg)



![Final Fantasy III (SNES) Playthrough [1 of 3]
A playthrough of Squares 1994 role-playing game for the Super Nintendo, Final Fantasy III.
This video is part one of a three-part playthrough, covering the beginning of the game through reconnecting with Terra in Zozo and gaining control of the airship.
Part 2: https://youtu.be/tJQtMmT9VfE
Part 3: https://youtu.be/jxS32BHD6Xc
Please note that this is the original English-language localization of Final Fantasy VI.
Final Fantasy III was a huge deal when it was released. Square advertised it heavily in magazines, and it was immediately met with universal acclaim. The game represented a huge evolutionary step forward from 1991s https://youtu.be/zsPm6Tui7Ts. Dont get me wrong - I loved FF2, and I still consider it my favorite RPG ever - but FF3 was a clear upgrade in most respects, and was extremely popular despite the niche status of the genre on consoles at the time.
It featured a massive cast of characters and a plot that was far more mature in its nature and its writing than any of the previous games in the series. Regularly dealing with heavy-handed moral issues, it showed that Squares writing and design chops were growing with the genre in how they were becoming increasingly comfortable addressing things like identity, sexuality, and politics. I still remember how taken aback I was the first time I witnessed a video game character attempt to commit suicide in (one possible outcome) of one of FF3s pivotal plot moments.
The graphics and the music were absolutely gorgeous for a 16-bit RPG, the battle system had been sharpened to a razor edge, and with everything working to support one of the most intricate plots attempted in a console RPG, the game came together to present an unforgettable experience to anyone who has ever had the pleasure of playing it. And those set pieces! Who could ever forget the infamous opera scene (9:44:30), the minecart ride through the Magitek lab facilities (11:15:34), or the apocalypse?
The villain deserves a special mention, too. Kefka has to be one of the best villains ever in a game. He reminds me of Iago in Shakespeares Othello. His character works so well because he has no real justification for his cruelty. Hes power hungry, sure, but more than that, he enjoys inflicting pain on people. Hes unequivocally evil and makes no apologies for it. How much more frightening can a despot be than when he cares for nothing but utter destruction?
Final Fantasy III is rightfully remembered as one of the best RPGs, and one of the best games, on the SNES. Can you really call yourself a true JRPG fan if youve never experienced it?
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Final Fantasy III (SNES) Playthrough [1 of 3]](https://i.ytimg.com/vi/wpKEFXrkGzc/mqdefault.jpg)


![Ys V: Kefin, Lost Kingdom of Sand (SNES) Playthrough [English]
Ys V: Kefin, Lost Kingdom of Sand (SNES) Playthrough [English] Ys V: Kefin, Lost Kingdom of Sand (SNES) Playthrough [English]](https://i.ytimg.com/vi/xXT8GfaE1tQ/mqdefault.jpg)