Clutterknights | CC#8 Day 1/2 Daily Max Risk @feyglow
Clutterknights | CC#8 Day 1/2 Daily Max Risk  @feyglow
Uploaded August 2022 | Updated September 2026, 3 hours ago
This was a nightmare stage and I didn't help myself when I tunnel visioned and kept missing frost traps.

The ending was scuffed, I wasn't able to see when I needed to retreat my units beneath the 7+ anvil circles, so they died and I didn't get DP :/

Sorry for all the pausing and bullet-time, this is probably the most technical Clutterknights clear I've done

Clutterknights Rules:

- Unit must summon an object to another tile (i.e. not Surtr)
- The summon must take up a tile (i.e. not Saileach)
- The summon must not take up a deployment slot (i.e. not Kal'tsit)
- If the summon is tied to a skill the unit has to use that skill specifically (i.e. Beeswax S2)
- Summoner supporters with the SUM-X module are still banned (i.e. no Scene + module)
Clutterknights | CC#8 Day 1/2 Daily Max RiskClutterknights CC10 Risk 24 | Week 1The perfect squid for the job | H8-4 | No 6-Star RNGknightsVigilo trapper runs in a nutshellForbidden Kazemaru Tech | Clutterknights CC10 Risk 30 Week 2 [Commentary in captions]Zalaknights TN-4 | Horses are fake | 6 rats and some freeloadersFrozen Fish | SN-S-5 | No 6 star RNGknights | Ranged only | 5 ops [Arknights]Arknights ¦ TW-EX-4 Scene + Trappers - 3 OpsCC11 Clutterknights Risk 29 [Arknights Gameplay]DS-S-3 CMBreak the Dice | BI-EX-8 CM | 8 Ops | No 6-Star RNGknightsCC10 Day 1 Daily Max Risk | No 6 star RNG | Kirara Gaming | County Hillock Depot
FeyGlow |

Clutterknights | CC#8 Day 1/2 Daily Max Risk

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