Uploaded December 2021 | Updated September 2026, 1 day ago
Another Scene + Trapper clear. This one was kinda rough just because there's only two spots on the map that won't draw aggro the second ranged enemies spawn, and you have 3 ranged OPs. So you have to use the drones to bait the attacks from whoever is on the Danger Tile. Scene is surprisingly tanky when it comes to arts damage, but only in the sense that she can take a few potshots before being in actual danger.
This means that drone management has an extra wrinkle of occaisionally needing to draw fire from the Matterlurgist from the bottom left spawn. It takes time for the Gramophone to heal her back up, so keeping fodder on the field without running out of drones becomes dangerous very quickly on this map.
Also I ended up going and getting a glass of water while waiting on the last two psalmists to move.
I'll be honest I'm not very happy with this. I think this map is possible to do with only two trappers but I spent too many hours and it was chipping away at my irl sanity.
Another Scene + Trapper clear. This one was kinda rough just because there's only two spots on the map that won't draw aggro the second ranged enemies spawn, and you have 3 ranged OPs. So you have to use the drones to bait the attacks from whoever is on the Danger Tile. Scene is surprisingly tanky when it comes to arts damage, but only in the sense that she can take a few potshots before being in actual danger.
This means that drone management has an extra wrinkle of occaisionally needing to draw fire from the Matterlurgist from the bottom left spawn. It takes time for the Gramophone to heal her back up, so keeping fodder on the field without running out of drones becomes dangerous very quickly on this map.
Also I ended up going and getting a glass of water while waiting on the last two psalmists to move.
I'll be honest I'm not very happy with this. I think this map is possible to do with only two trappers but I spent too many hours and it was chipping away at my irl sanity.
![CC11 Clutterknights Risk 29 [Arknights Gameplay]
Did you know Vigils S1 replaces an auto-attack, so it doesnt pop until his next attack interval? and that timing can be so tight that he doesnt pop it until he dies to the 1st Durin Caster in the opener? Despite all this, he managed to do something.
This actually has a lot of silly tech I like to use but is rarely necessary. Weedy pushing enemies past their checkpoint so the double back, Dorothy S3 retreats, and W S2 basically storing a charge when theres no open tiles. All sorts of silly things.
I stream at https://www.twitch.tv/feyglow
Music used:
New Battle!!! - Xenoblade Chronicles 3: Future Redeemed
Clutterknights Rules:
- Unit must summon an object to another tile (i.e. not Surtr)
- The summon must take up a tile (i.e. not Saileach)
- The summon must not take up a deployment slot (i.e. not Kaltsit)
- If the summon is tied to a skill the unit has to use that skill specifically (i.e. Beeswax S2)
- Summoner supporters with the SUM-X module are still banned (i.e. no Scene + module) CC11 Clutterknights Risk 29 [Arknights Gameplay]](https://i.ytimg.com/vi/h5YvDuPoEXA/mqdefault.jpg)









