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Viprin | "CHUPACABRA" (Demon) by Kazey | Geometry Dash 2.2 @viprin | Uploaded 5 months ago | Updated 7 hours ago
I found this from looking through Moderator sends, and wow, it goes pretty crazy with the shader effects. Surprisingly, I still found it quite nice to play. You mostly have to hit various orbs timed to the music, which are made very big. As a result, they're very clear even during fast speed and effects on top. There are also some nice arrows to indicate the correct route. One cool option is that you can disable shaders with a trigger orb at the start, so people who want a cleaner experience can have that. We go for the full experience here, though.

Aside from the various effects on top, what's going on beneath in the structures and custom backgrounds is also very good. There's a lot of sick art in both of these layers. With so much detail, it can end up a bit static as it's difficult to move so much, but Kazey made it all dynamic. There are even some animations synchronized to the song, such as the boss at 1:00 and the ending cutscene at 1:16. All of this movement, as well as the effects, makes for great synchronization to an incredibly intense and fast-paced song by Camellia from the Music Library. Synchronizing visuals this well to a song like this should be a challenge, but Kazey handled it really nicely. I just noticed that I uploaded a level by them in 2022, which was quite different but still really high quality. It's nice to see their progression in this.

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*VIDEO INFORMATION*
Game (version): Geometry Dash (2.2)
Level: "CHUPACABRA" by Kazey
ID: 104758825
Music: "Flash Me Back" by Camellia
youtube.com/watch?v=2EDcoWKH25o

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Thumbnail by Erdyuri: twitter.com/Erdyuri
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"CHUPACABRA" (Demon) by Kazey | Geometry Dash 2.2 @viprin

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