RagnarRox | Choke Spots - Strategic Balancing in Multiplayer Map Design ➣ RagnarRox @RagnarRoxShow | Uploaded 9 years ago | Updated 3 minutes ago
Let's talk about one of the basic principles in multiplayer map design: Choke Spots (or choke points or control points or bottlenecks) are parts in the map where the flow is narrowed down to a concentrated area where most of the fighting takes place.
We analyze the classic Counter-Strike map de_dust for this.
If you want to support us, please visit our Patreon page.
http://ragnarrox.com/patreon
Facebook: http://facebook.ragnarrox.com
Twitter: http://twitter.ragnarrox.com
Steam: http://steam.ragnarrox.com
By the way, I'm Ragnar and this game design show's called RagnarRox - with 2 r's and 1 x ➣ not Ragnarox, not RagnarRoxx, nor Ragnar Rox.
Let's talk about one of the basic principles in multiplayer map design: Choke Spots (or choke points or control points or bottlenecks) are parts in the map where the flow is narrowed down to a concentrated area where most of the fighting takes place.
We analyze the classic Counter-Strike map de_dust for this.
If you want to support us, please visit our Patreon page.
http://ragnarrox.com/patreon
Facebook: http://facebook.ragnarrox.com
Twitter: http://twitter.ragnarrox.com
Steam: http://steam.ragnarrox.com
By the way, I'm Ragnar and this game design show's called RagnarRox - with 2 r's and 1 x ➣ not Ragnarox, not RagnarRoxx, nor Ragnar Rox.