Uploaded August 2023 | Updated September 2026, 2 weeks ago
Games with enduring narratives aren’t tied together by lengthy cutscenes, dense monologues, or dramatic plot reveals: they’re all tied together by meaningfully crafted scenes. In this talk with horror writer and narrative director Emmett Nahil (Perfect Garbage Studios), dissect elements of games like Control, Blasphemous, Kentucky Route Zero, Resident Evil, Inscryption, and more, as we learn how to pull in players and craft genre-savvy scenes in order to develop game narratives that will last.
Games with enduring narratives aren’t tied together by lengthy cutscenes, dense monologues, or dramatic plot reveals: they’re all tied together by meaningfully crafted scenes. In this talk with horror writer and narrative director Emmett Nahil (Perfect Garbage Studios), dissect elements of games like Control, Blasphemous, Kentucky Route Zero, Resident Evil, Inscryption, and more, as we learn how to pull in players and craft genre-savvy scenes in order to develop game narratives that will last.










