Chemical Facility @xxxvertigoxxx
Chemical Facility  @xxxvertigoxxx
Uploaded June 2019 | Updated September 2026, 3 weeks ago
From thread: This is a solid map. I'm a big fan of small maps (heh), I especially liked the little outdoor area. You nailed the classic detailing - good use of lighting especially. I liked the asymmetrical map design and the flow with the blue key was nice (no backtracking, yay). Difficulty was on point for a map01 too. I'm def keen to see what else you put out.

The monster placement was good, having some monsters deaf and others not worked nicely in an iwad feeling way. One thing I could recommend would be to maybe add some sound blocking lines to the lift up to the chaingunners. When testing in other ports I woke up the chaingunners before going up and got a face full of shit. It was manageable and np if intentional but just a heads up.

I tested this in glboom+ and it worked fine although the chainsaw secret didn't open. I tested Chocolate and Crispy but they either crashed or didn't run. I'd add a note to your post (which was great btw) that it's a Boom map. Seeing ZDoom made me think it might be UDMF.

Thread: doomworld.com/forum/topic/107160-chemical-facility-my-first-mapwad
Chemical FacilityD!Zone 150 (1995) -  Full Playthrough - Part 1[UV-MAX] Lost Episodes of Doom - E1M1 - 01:59Spencer Rice - Celebvm for Ved - 29/11/2021aussteigen.wad[Maximum Doom] DRKWRLD1.WADZDaemon Deathmatch ChaosFDA - One Doomed MarineDowntown ReplacementDWIL: Vanguard [Category 1]2 Dope Challenge Hard ModeKama Sutra Stream #2 - map11 - map20
vertigo |

Chemical Facility

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER