Uploaded June 2019 | Updated September 2026, 3 weeks ago
From thread: This is a solid map. I'm a big fan of small maps (heh), I especially liked the little outdoor area. You nailed the classic detailing - good use of lighting especially. I liked the asymmetrical map design and the flow with the blue key was nice (no backtracking, yay). Difficulty was on point for a map01 too. I'm def keen to see what else you put out.
The monster placement was good, having some monsters deaf and others not worked nicely in an iwad feeling way. One thing I could recommend would be to maybe add some sound blocking lines to the lift up to the chaingunners. When testing in other ports I woke up the chaingunners before going up and got a face full of shit. It was manageable and np if intentional but just a heads up.
I tested this in glboom+ and it worked fine although the chainsaw secret didn't open. I tested Chocolate and Crispy but they either crashed or didn't run. I'd add a note to your post (which was great btw) that it's a Boom map. Seeing ZDoom made me think it might be UDMF.
Thread: doomworld.com/forum/topic/107160-chemical-facility-my-first-mapwad
From thread: This is a solid map. I'm a big fan of small maps (heh), I especially liked the little outdoor area. You nailed the classic detailing - good use of lighting especially. I liked the asymmetrical map design and the flow with the blue key was nice (no backtracking, yay). Difficulty was on point for a map01 too. I'm def keen to see what else you put out.
The monster placement was good, having some monsters deaf and others not worked nicely in an iwad feeling way. One thing I could recommend would be to maybe add some sound blocking lines to the lift up to the chaingunners. When testing in other ports I woke up the chaingunners before going up and got a face full of shit. It was manageable and np if intentional but just a heads up.
I tested this in glboom+ and it worked fine although the chainsaw secret didn't open. I tested Chocolate and Crispy but they either crashed or didn't run. I'd add a note to your post (which was great btw) that it's a Boom map. Seeing ZDoom made me think it might be UDMF.
Thread: doomworld.com/forum/topic/107160-chemical-facility-my-first-mapwad

![[UV-MAX] Lost Episodes of Doom - E1M1 - 01:59
Starting to play around a bit with speedrunning Doom. Ive done some UV-SPEED runs for E1 of DOOM.WAD but I think I like UV-MAX more.
I really like this pwad. Design wise its pretty whatever but in context its really cool. Its an early wad (love em) and had a companion book with some sick cover art.
I can definitely get this time lower but Im happy putting up a sub2:00 run for now.
Demo: https://drive.google.com/file/d/1brOvF_2iBdqpDkJ_pXtIToXvK0DhdTJw/view?usp=sharing [UV-MAX] Lost Episodes of Doom - E1M1 - 01:59](https://i.ytimg.com/vi/EO0OYX57NWI/mqdefault.jpg)


![[Maximum Doom] DRKWRLD1.WAD
//What is Maximum Doom?
id Software sanctioned shovelware - https://doomwiki.org/wiki/Maximum_Doom
//Where can I get it?
https://archive.org/details/maximum_doom [Maximum Doom] DRKWRLD1.WAD](https://i.ytimg.com/vi/FbVAcbxoY6A/mqdefault.jpg)



![DWIL: Vanguard [Category 1]
I should have cleared the room rather than rushing forward. Died map06 with 10 monsters killed.
Demo: https://drive.google.com/file/d/1OjG6a-EjfZfE1E1VRSydjopy4nSmTO46/view
Thread: https://www.doomworld.com/forum/topic/107270-the-dwironman-league-dies-to-vanguard-lunatic/ DWIL: Vanguard [Category 1]](https://i.ytimg.com/vi/GnDbz-Jkv0Q/mqdefault.jpg)

