Uploaded February 2021 | Updated September 2026, 10 hours ago
Finally, a fun ToGD speedrun. I already completed this tower before so don’t get mad.
#Jtoh #HoTF #ToGD
Finally, a fun ToGD speedrun. I already completed this tower before so don’t get mad.
#Jtoh #HoTF #ToGD
![[EXTREME DEMON] ECT6 KOHTAKT by itzCybercube | Geometry Dash Platformer (2.2)
One of the more unique platformers to come out recently. Some of the most fun platformer extremes out right now are autoscroller type ones, and this is another one of them. It is very learny and requires a decent amount of spam, but it gets consistent and pretty fun. The hardest part is definitely the robot since it requires the most memory and spam, but it still gets consistent once you learn the click pattern. Luckily, I first tried the robot from 0.
The coin route changes the level significantly, so I didnt go for it. Some call it easier than the normal route because you dont do the final robot, which is valid.
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📕 STATS📕
Attempts: 2,346
Creator: itzCybercube
ID: 114036993
Enjoyment: 8/10
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⛓️LINKS⛓️
Platformer Demons List: https://gdplatformerlist.com/#/
Personal Ranking of Completions: https://docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
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⏰ TIMSTAMPS ⏰
0:00 Intro
0:02 Level
2:00 Win
#GeometryDash #GD #Platformer [EXTREME DEMON] ECT6 KOHTAKT by itzCybercube | Geometry Dash Platformer (2.2)](https://i.ytimg.com/vi/vLcepVbjwj8/mqdefault.jpg)

![[FAKE TOP 1] Super Temu Guy by UnfunnyPlayer | Geometry Dash Platformer Extreme
Well, this was unexpected, especially so close to my previous verification project. This level has been in open verification since April 27th, 2024, and was projected to be top 1 if verified. How do I feel about that?
Well, this level is super hard, lol. It may not look like it is from the video, but it is brutal. The hitboxes are not forgiving at all no more RobTop hitboxes here! One spike hitbox is the same size as one block tile, which also leads to situations like having to land at the center of blocks or else youll clip the spike hitbox. Even though the hitboxes seem unfair at first, theyre not bad after getting used to them, and are kind of a nice change of pace. Along with tight timings and unforgiving hitboxes, there are NO CHECKPOINTS in this level, meaning its perfect execution or bust. The level is split into four areas with different gimmicks in each. Let me break down each area to explain how each one is difficult in their own way.
Area one starts off difficult with needing to land in the center of the block followed by a coyote jump. However, the first jump that causes trouble is the key collect at 0:06. Normally, you must time a coyote jump and stop perfectly in the middle of the block to not bonk your head on the spikes. However, due to the way the camera works, I found a strategy involving scrolling the camera until the left spike is offscreen and just doing the coyote jump while holding left, making this jump way easier. The camera scroll mechanic is used later to make jumps easier/possible, too. The next hard jump is at 0:19, which is the bridge spike jump with a low roof. Like I mentioned before, the big hitboxes make this jump a light tighter than it looks. After that is probably the hardest jump, which is the thwomp jump down the spike tunnel at 0:24. Theres a lot that makes this jump hard: you have to speedrun the jump itself since the thwomp goes back up, the jump into the gap is hard itself, you have to stop perfectly to actually go down the gap, and you have to react to the goomba. All these variables make this the hardest jump of the first area. The rest of the area is tricky but gets consistent.
Area two is the hardest area and where most of the level gets its difficulty, mainly due to one section. Starting off at 0:40 is a hard right press while you’re screen wrapping. If youre too early, you bonk on the wall and die because you cant make it to the platform (theres spikes on the top offscreen). If youre too late, you dont reach the platform and die. While this timing is tight, I luckily found a visual cue that makes it more consistent. Afterwards there is some cycle-based jumps, which are hard but get consistent after a while. A notable jump to mention here is at 0:46 where you cant land on the bottom pipe, or you die. The real kicker of this area are the three jumps at 0:54, which are the hardest jumps in the level. The first jump is a late coyote jump off a thwomp. Not only is it a tight jump, but a second thwomp forces you to speedrun it. The dropdown afterwards is a 240fps TWO FRAME TIMING, which is not a timing weve seen in a platformer level yet. Not only that, but you must blindly land in the middle of a block to not die to the spikes on either side. The final jump of the area is another dropdown, but to a moving goomba. You must also be careful not to hold right for too long, or youll go up to the water and die. The dropdown to the goomba is also another 240fps two frame timing. These three jumps make up the bulk of the levels difficulty, but there is still another minute of gameplay to survive afterwards.
Area three and four are easier than the previous two areas, but still chokeable. Immediately at 1:01 is a quick right hold thats easy to die to if youre not prepared (especially after doing the hardest jumps). Some notable timings include 1:13, 1:23, 1:27, and 1:34. However, another one of the hardest jumps is at 1:43 where you have to gather enough speed and time a right hold while also timing it with the goomba and skewer. Im just glad I didnt die to this jump because its very hard, lol. Hope you can control your nerves!
I personally find this harder than Free Solo (the current top 1 rated platformer) and Apricot Tower (#4 on the unrated list) making this a new hardest completion for me. Cant wait for people to say this level is easy after I found all the strategies for them :trol:
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📕 STATS📕
Attempts: 7,734
Creator: UnfunnyPlayer
ID: 108057924
Enjoyment: 9/10
Guest appearance: my dog
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🔗LINKS🔗
GD Platformer Demons List: https://gdplatformerlist.com/#/
Personal Demon Ranking of Completions: https://docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
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⏰ TIMSTAMPS ⏰
0:00 Area 1: Temu Guys Debut
0:40 Area 2: Underground Area
1:01 Area 3: Tower of Temu
1:47 Area 4: The End Staircase
2:03 Winning
#GeometryDash #GD #Platformer [FAKE TOP 1] Super Temu Guy by UnfunnyPlayer | Geometry Dash Platformer Extreme](https://i.ytimg.com/vi/wA1aQ-2V2hA/mqdefault.jpg)
![[BEST PLATFORMER EXTREME] Crerro Kaizo II by Crerro | Geometry Dash Platformer (2.2)
This level is a sequel to another extreme (Crerro Kaizo I) I already beat. Like the previous level, Crerro Kaizo II is an autoscroller with a lot of saws youll have to avoid. However, unlike the last level, this level is a lot more memory based and active than last one, with you needing to be conscious throughout the whole level instead of the last 30 seconds. Even though this level is harder than the last, it is a lot more balance and a lot more fun.
I love this level. It is so fun to learn, and it is so fun to play. The level is also super consistent with only a few minor chokepoints that also become consistent. I like the variation of decoration this time around, and it really helps with splitting the level into sections that you can do and connect runs on. Overall, this level is really fun and I highly recommend if you are good enough.
Definitely rate worthy, and I hope this does get rated (it would also become the hardest rated platformer extreme, being harder than Free Solo and Jetpack Trials).
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📕 STATS📕
Attempts: 6,449
Creator: Crerro
ID: 105567157
Enjoyment: 10/10
#GeometryDash #GD #Platformer [BEST PLATFORMER EXTREME] Crerro Kaizo II by Crerro | Geometry Dash Platformer (2.2)](https://i.ytimg.com/vi/wG5CvO8wI7k/mqdefault.jpg)



![[EXTREME DEMON] Fish in the Sink by pumpkininabox | Geometry Dash Platformer (2.2)
fish
New extreme demon, this time its a gimmick level. The gimmick of this level is you have low gravity and there is a pipe under swaying from side to side that sucks you. You have to collect 35 fish in an autoscroller while avoiding (or maybe useing) the pipe. If you miss a fish, you cant beat the level. The water level also decreases, which lowers how high you can jump. There is also an extra gimmick where pressing jump in the air activates a black orb and forces you to the ground, but its only used once.
I wasnt a huge fan of the level. Learning it was annoying, and setting checkpoints are hard. Since its and autoscroller in addition to the pipe, you basically have to memorize your own path (which memory isnt a bad thing). Finding the right methods along with memorizing the whole level layout at the same time got boring since its pretty easy to forget one little thing and ruin a run. Theres also chokepoints scattered throughout, which made getting runs tedious. From 0, the level isnt that bad, but its not my favorite.
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📕 STATS📕
Attempts: 1,849
Creator: pumpkininabox
ID: 110751932
Enjoyment: 6/10
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⛓️LINKS⛓️
Platformer Demons List: https://gdplatformerlist.com/#/
Personal Ranking of Completions: https://docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
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⏰ TIMSTAMPS ⏰
0:00 Intro
0:18 The Level
2:02 Win
#GeometryDash #GD #Platformer [EXTREME DEMON] Fish in the Sink by pumpkininabox | Geometry Dash Platformer (2.2)](https://i.ytimg.com/vi/y5CkP7MwjFM/mqdefault.jpg)
![[EXTREME DEMON] Project BUZZKILL by Superkobster | Geometry Dash Platformer (2.2)
The HARDEST memory platformer level except for Crerro Kaizo II.
Fun jetpack level, which is impressive since jetpack sucks. The first practice run is very annoying, but once you get the hand of it, the levels becomes a lot more fun. Theres obvious chokepoints here and there, but they werent too bad for me from 0. I got pretty lucky all things considered, only having one purple death and five or so pink deaths (I probably spend 7.5k of my attempts in practice mode :P). Overall, a fun level with cool decoration, would recommend.
Phases ranked from easiest to hardest:
Purple, Yellow, Red, Pink, Orange
The particles kill the bitrate though :/
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📕 STATS📕
Attempts: 8,040
Creator: Superkobster
ID: 111113059
Enjoyment: 9/10
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⛓️LINKS⛓️
Platformer Demons List: https://gdplatformerlist.com/#/
Personal Ranking of Completions: https://docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
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⏰ TIMSTAMPS ⏰
0:00 Intro
0:08 Phase One (Yellow)
0:26 Phase Two (Orange)
0:44 Phase Three (Red)
1:03 Break
1:19 Phase Four (Pink)
1:39 Phase Five (Purple)
1:56 Win
#GeometryDash #GD #Platformer [EXTREME DEMON] Project BUZZKILL by Superkobster | Geometry Dash Platformer (2.2)](https://i.ytimg.com/vi/yXUlyCCUZII/mqdefault.jpg)
![[EXTREME DEMON] Life and Beauty by No ob | Geoemtry Dash Platformer (2.2)
Another unrated extreme demon. Its cube only level with Minecraft decoration and a cool 3D effect. Not a fan of the gameplay since it just feels like its plopped in there, but cool level.
If rated, it would place inbetween The Abyss and Jetpack Trials.
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📕 STATS📕
Attempts: 3,758
Creator: No ob
ID: 99608524
Enjoyment: 6/10
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⛓️LINKS⛓️
GD Unrated Platformer Demons List: https://gdplatformerlist.com/#/
Personal Demon Ranking of Completions: https://docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
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⏰ TIMSTAMPS ⏰
0:00 Checkpoint 0 (hardest)
0:44 Checkpoint 1
#GeometryDash #GD #Platformer [EXTREME DEMON] Life and Beauty by No ob | Geoemtry Dash Platformer (2.2)](https://i.ytimg.com/vi/yYvE_fgKDUo/mqdefault.jpg)
